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Спасибо тебе огромное!!
Anyway, here's the only place that would support houses so large at an earlier age, and have a consistent style, and churches that large. It don't really have a Downtown though, Only Oslo, have 2 high rise buildings I think, if 37 floors count as skyscraper on the Plaza hotel with mirror glass seen here with the other with "Oslo S" & Train-Central, below. Trains are more common east, and flat land in general that can support urbane areas
https://upload.wikimedia.org/wikipedia/commons/0/06/Oslo_Plaza_og_Postgirobygget.jpg
In the moutains about everyone have a little huts, some places small suburbs of them, with a special style, I think the medieval style would fit in small clusters in some flat areas in the moutains.
Anyway, the first picture don't look like Norwegian Architecture, but more Gernan or Dutch I think with so many floors. except it's close to the so called "jugend-style" in Bergen and Ålesund. I've seen it here somewhere - but not by that name - on the workshop. Also the church is too big, most are very simple and lutheran. And settlements are mostly like the other pictures with houses. Where fjords are too wide, there's a lot of ferries. Boat transport in general is quite common, with so called "snøggbåt".
I miss both in this map and in "Valhalla" there areas in the middle of the fjords, where the land is connected, in a land that have a whole lot of bridges. If you want inspiration of bridges and generally amazing road building in Norway google "Atlanterhavsvegen".There's bridges everywhere!
I downloaded this map + assets, and if building I'd make nature reserve(s) of the largest moutains to the east If I learned to make maps, I'd do like it's normal along the whole country, with small communities - "Bygd", not large enough to be a village, but totally rural, with small centers with a few shops, country house, service buildings. They usually follow the flat areas along the fjords and specially near rivers and lakes, along with farms.
Part of what you would like to do is already possible without a mod. It's the scenario editor. It's not particularly easy and takes a crazy amount of time, but with some thought and brain storming, you can design ways for the game to reward / punish / whatever when the player reaches a certain goal or does something bad like X percentage of land polluted... things like that.
Policies would have to be hard coded, so that's not easily done, but do check out the scenario editor! :)
Like mastering the wild, setting up trails into nature, and rescue-huts and giving availability to view different wonders of nature. Going total renewable energy. Sustainability. 1 child policy. Ecological food-production. Strict Fishing quotas, I could rant all day and night about ideas such as these, but got no skill to make them real. Green Cities Plus.
Have a nice evening.