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The Great Khan Expanded [3.14.☠]
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7.483 MB
2021년 6월 5일 오후 3시 41분
2025년 9월 30일 오전 1시 59분
업데이트 노트 240개 (보기)
이 아이템을 사용하려면 DLC가 있어야 합니다.

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The Great Khan Expanded [3.14.☠]

FirePrince님의 2 모음집
FirePrince's ADT Recommendations (3.14)
아이템 53개
FirerPrince Stellaris 3.14
아이템 46개
설명
⚠️ This mod just works stable for v3.14 ('Circinus') ⚠️


Ever felt like the Great Khan doesn’t really do anything great? Then this mod is for you!
Prologue
This is a continuation of The Great Khan Expanded (2.7) by Kinneyj47. It has been completely overhauled and extended, several fixes, compat, +built-in Crisis Manager s.b.


This mod adds three new subject types to help you navigate the mid-game crisis (of course, only if the respective conditions are met):
¹ Machinesmith grant the Great Khan addition technology in exchange for being left alone.
² Fabricator suffer an alloy tax, and produce fleets for the Khan in exchange for being left alone.
³ Dominion (beta) suffer a lesser mineral and energy tax, their fight along with the Great Khan in exchange for being "protected".
• The Khan can now conquer techs and relics so all of this can be passed on to successor or Satrapy empires in certain cases.
• Not just because of that is in result the Future of the Horde more decisive/forceful.
• If the Khan is defeated by an AI (NPC) his specific relict is not lost (since you may be able to get it later that way).
• Furthermore, should the Great Khan manage to dominate the galaxy, they will eventually begin integrating their Satrapies, sparking a galaxy wide uprising, or they will declare war on a Fallen Empire, which will then awaken, starting a War in Heaven.
• This mod also allows you to force the Great Khan to spawn (at any time as often or random). The settings can be accessed (via partly integrated Crisis Manager – "Manual Operations") through your choice of Mod Menu, Dynamic Mod Menu, or the Infinite Core Framework & Modmenu (or if there isn’t any, just look into the Edicts section)!
• After the Khan’s end: Empires gain claim to their former systems (and some kind of minor compensation for damage done - 3.2)
Latest Additions
These are new (AI can use) features, which are not fully tested, feedback welcome:
⠀• Special Satrapy casus belli (maybe only for Dominion Satrapy?)
⠀• Special Satrapy war goal (maybe only for Dominion Satrapy?)
⠀• Become the new Khan Crisis (if you defeat him - only human player ^^- beta 3.2 + NSC2 freebooter support)
⠀• The Great Khan can become the Galactic Emperor (when he reaches his final dominant state and no other exists)
⠀• Marauder Infighting: from time to time they fight on their borders – these were unfinished vanilla events


⠀✔️ Crisis Manager – Mid-Game Edition
⠀✔️ A Deadly Tempest [☠]
⠀✔️ Realistic Pirates [☠]
⠀✔️ Ariphaos Patch
⠀✔️ Marauders Remodeled (only new games)
⠀✔️ ZoFE 4.0
⠀✔️ ACE
⠀✔️ NSC3 must be below
⠀✔️ (NSC) Freebooters Origin [☠]
⠀✔️ BSW3 - Patch
⠀✔️ Real Space - Ships in Scaling Lite - Patch
⠀✔️ Real System Scale 6x - Patch
⠀✔️ ACOT override (should be above)
⠀✔️ Khorgis Khan (should be below)
⠀• probably mods modifying AI, ships of Horde or Gray Tempest.
⠀✖️ Probably NOT compat with mods: modifying Marauders before Great Khan reigns.

Load order: should be below all Crisis Managers and ADT and above NSC3

Included Vanilla Fixes
⠀• Great Khan hires hostile Mercenary[forum.paradoxplaza.com] (3.5)
⠀• Marauders attack occupied planet[forum.paradoxplaza.com]
⠀• Marauders stuck on planet[forum.paradoxplaza.com]
⠀• Great Khan not in fleet[forum.paradoxplaza.com]
⠀• Mercenary fleet does not disappear[forum.paradoxplaza.com]
⠀• Great Khan attacks after Submitting[forum.paradoxplaza.com] (semi fixed in 3.3)
⠀• Recruited Mercenary appear instantly at your capital system[forum.paradoxplaza.com] (minor)
⠀• Drifting Fleet does not have a Piracy Suppression[forum.paradoxplaza.com] (minor)
⠀• Marauder Raiders stuck on FTL Inhibitors[forum.paradoxplaza.com] (still not confirmed for 3.5)
⠀• and more…

Localisations
⠀• 🇺🇸 mainly Kinneyj47
⠀• 🇩🇪
⠀• 🇨🇳 彭定康说的 (– 12.Aug.)
⠀• 🇯🇵 Rio_Mizuhoshi (– 3.Oct.)
⠀• 🇪🇸 DARH (– 2.Dec.)
⠀• 🇷🇺 Hann (– 21.Sep.2023)
⠀• 🇰🇷 AOS (– 11.Apr.2025)
⠀• All other with fallback, if you would like to help and share translations into your language, please let me know.

Recommendations
⠀• Freebooters Origin [☠] (reborn)
⠀• Realistic Pirates [☠] (inbuilt compat)
⠀• Spaceborne Civs Expanded (inbuilt compat)
⠀• Marauders & Menacing Remodeled (inbuilt compat)
⠀• Powerful & Realistic Orbital Bombardments [☠]

Changes (technically)
Mainly touched:
⠀• marauder_events.txt ⠀• 08_marauder_ships.txt ⠀• awakened_marauders country_type
Files directly affected by load order (not that important – but all with some compat support):
⠀• 00_utilities_roles.txt ⠀• 00_utilities_thrusters.txt ⠀• 08_marauder_ships.txt (mainly for stronger ships) ⠀• marauder_initializers.txt (mainly for new species traits and Voidborn origin)

To-Do/Planned
• Marauder can conquer/board humanoid ships
• Marauder origin
Everything for now in Freebooters Origin.


Credit
⠀• Kinneyj47 – initiating this mod
⠀• NaK1119 – the Crisis Manager
⠀• Jon Dunham – Khan room
⠀• MrFunEGUY – Alternate Diadochi creation

Install/Uninstall
Shouldn’t be a problem if the Khan has no subjects.
Note: If you find any bug, you are welcome to report.


[discord.gg]
If you enjoy this mod, please rate it positively and favorite it, so others can find it more easily.

● GitHub repository[github.com]
If you wanna support my work[paypal.me].
인기 토론 모두 보기(5)
11
2025년 1월 3일 오전 2시 17분
Marauder FTL Inhibitor Fix Doesn't Work: Documentation
d.kall
14
1
2024년 5월 24일 오후 3시 03분
Maruader Clan Origin
mason531
16
2025년 4월 5일 오전 8시 07분
Bug report
YberDC
댓글 708
InvIzIble 2025년 10월 1일 오전 3시 12분 
Is there somewhere 4.+ version?
Mustard 2025년 9월 8일 오전 11시 28분 
update or i upper decker your toilet
Старый кудѣснiкъ 2025년 9월 7일 오전 11시 48분 
Обнови мод брат
Egetdominum 2025년 8월 10일 오후 10시 14분 
Hi, is the mod going to be updated?
Mental Motel 2025년 7월 14일 오전 7시 01분 
god FirePrince has so many goated mods, I really hope they come back.
fdymod 2025년 6월 23일 오후 9시 31분 
CTD
General Waterfowl 2025년 6월 20일 오후 3시 48분 
Is this compatible with Sins of The Prophets
Misterwheatley 2025년 6월 8일 오전 11시 28분 
Go into debug mod and hover over the empty box to get the tooltip event id which is causing the bug.
RustyKn1ght 2025년 6월 8일 오전 8시 20분 
Looks like that as of 4.0 and latest hotfixes, we've entered "empty box"-spam event territory.
Misterwheatley 2025년 5월 24일 오전 11시 55분 
Fireprince had modding fatigue. He MAY return for 4.1