Stellaris
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The Great Khan Expanded [3.14.☠]
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7.483 MB
2021. jún. 5., 15:41
szept. 30., 1:59
240 változásjegyzék ( megnézés )
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The Great Khan Expanded [3.14.☠]

2 FirePrince készítette gyűjteményben
FirePrince's ADT Recommendations (3.14)
53 elem
FirerPrince Stellaris 3.14
46 elem
Leírás
⚠️ This mod just works stable for v3.14 ('Circinus') ⚠️


Ever felt like the Great Khan doesn’t really do anything great? Then this mod is for you!
Prologue
This is a continuation of The Great Khan Expanded (2.7) by Kinneyj47. It has been completely overhauled and extended, several fixes, compat, +built-in Crisis Manager s.b.


This mod adds three new subject types to help you navigate the mid-game crisis (of course, only if the respective conditions are met):
¹ Machinesmith grant the Great Khan addition technology in exchange for being left alone.
² Fabricator suffer an alloy tax, and produce fleets for the Khan in exchange for being left alone.
³ Dominion (beta) suffer a lesser mineral and energy tax, their fight along with the Great Khan in exchange for being "protected".
• The Khan can now conquer techs and relics so all of this can be passed on to successor or Satrapy empires in certain cases.
• Not just because of that is in result the Future of the Horde more decisive/forceful.
• If the Khan is defeated by an AI (NPC) his specific relict is not lost (since you may be able to get it later that way).
• Furthermore, should the Great Khan manage to dominate the galaxy, they will eventually begin integrating their Satrapies, sparking a galaxy wide uprising, or they will declare war on a Fallen Empire, which will then awaken, starting a War in Heaven.
• This mod also allows you to force the Great Khan to spawn (at any time as often or random). The settings can be accessed (via partly integrated Crisis Manager – "Manual Operations") through your choice of Mod Menu, Dynamic Mod Menu, or the Infinite Core Framework & Modmenu (or if there isn’t any, just look into the Edicts section)!
• After the Khan’s end: Empires gain claim to their former systems (and some kind of minor compensation for damage done - 3.2)
Latest Additions
These are new (AI can use) features, which are not fully tested, feedback welcome:
⠀• Special Satrapy casus belli (maybe only for Dominion Satrapy?)
⠀• Special Satrapy war goal (maybe only for Dominion Satrapy?)
⠀• Become the new Khan Crisis (if you defeat him - only human player ^^- beta 3.2 + NSC2 freebooter support)
⠀• The Great Khan can become the Galactic Emperor (when he reaches his final dominant state and no other exists)
⠀• Marauder Infighting: from time to time they fight on their borders – these were unfinished vanilla events


⠀✔️ Crisis Manager – Mid-Game Edition
⠀✔️ A Deadly Tempest [☠]
⠀✔️ Realistic Pirates [☠]
⠀✔️ Ariphaos Patch
⠀✔️ Marauders Remodeled (only new games)
⠀✔️ ZoFE 4.0
⠀✔️ ACE
⠀✔️ NSC3 must be below
⠀✔️ (NSC) Freebooters Origin [☠]
⠀✔️ BSW3 - Patch
⠀✔️ Real Space - Ships in Scaling Lite - Patch
⠀✔️ Real System Scale 6x - Patch
⠀✔️ ACOT override (should be above)
⠀✔️ Khorgis Khan (should be below)
⠀• probably mods modifying AI, ships of Horde or Gray Tempest.
⠀✖️ Probably NOT compat with mods: modifying Marauders before Great Khan reigns.

Load order: should be below all Crisis Managers and ADT and above NSC3

Included Vanilla Fixes
⠀• Great Khan hires hostile Mercenary[forum.paradoxplaza.com] (3.5)
⠀• Marauders attack occupied planet[forum.paradoxplaza.com]
⠀• Marauders stuck on planet[forum.paradoxplaza.com]
⠀• Great Khan not in fleet[forum.paradoxplaza.com]
⠀• Mercenary fleet does not disappear[forum.paradoxplaza.com]
⠀• Great Khan attacks after Submitting[forum.paradoxplaza.com] (semi fixed in 3.3)
⠀• Recruited Mercenary appear instantly at your capital system[forum.paradoxplaza.com] (minor)
⠀• Drifting Fleet does not have a Piracy Suppression[forum.paradoxplaza.com] (minor)
⠀• Marauder Raiders stuck on FTL Inhibitors[forum.paradoxplaza.com] (still not confirmed for 3.5)
⠀• and more…

Localisations
⠀• 🇺🇸 mainly Kinneyj47
⠀• 🇩🇪
⠀• 🇨🇳 彭定康说的 (– 12.Aug.)
⠀• 🇯🇵 Rio_Mizuhoshi (– 3.Oct.)
⠀• 🇪🇸 DARH (– 2.Dec.)
⠀• 🇷🇺 Hann (– 21.Sep.2023)
⠀• 🇰🇷 AOS (– 11.Apr.2025)
⠀• All other with fallback, if you would like to help and share translations into your language, please let me know.

Recommendations
⠀• Freebooters Origin [☠] (reborn)
⠀• Realistic Pirates [☠] (inbuilt compat)
⠀• Spaceborne Civs Expanded (inbuilt compat)
⠀• Marauders & Menacing Remodeled (inbuilt compat)
⠀• Powerful & Realistic Orbital Bombardments [☠]

Changes (technically)
Mainly touched:
⠀• marauder_events.txt ⠀• 08_marauder_ships.txt ⠀• awakened_marauders country_type
Files directly affected by load order (not that important – but all with some compat support):
⠀• 00_utilities_roles.txt ⠀• 00_utilities_thrusters.txt ⠀• 08_marauder_ships.txt (mainly for stronger ships) ⠀• marauder_initializers.txt (mainly for new species traits and Voidborn origin)

To-Do/Planned
• Marauder can conquer/board humanoid ships
• Marauder origin
Everything for now in Freebooters Origin.


Credit
⠀• Kinneyj47 – initiating this mod
⠀• NaK1119 – the Crisis Manager
⠀• Jon Dunham – Khan room
⠀• MrFunEGUY – Alternate Diadochi creation

Install/Uninstall
Shouldn’t be a problem if the Khan has no subjects.
Note: If you find any bug, you are welcome to report.


[discord.gg]
If you enjoy this mod, please rate it positively and favorite it, so others can find it more easily.

● GitHub repository[github.com]
If you wanna support my work[paypal.me].
Népszerű témák Összes megnézése (5)
11
jan. 3., 2:17
Marauder FTL Inhibitor Fix Doesn't Work: Documentation
d.kall
14
1
2024. máj. 24., 15:03
Maruader Clan Origin
mason531
16
ápr. 5., 8:07
Bug report
YberDC
708 megjegyzés
InvIzIble okt. 1., 3:12 
Is there somewhere 4.+ version?
Mustard szept. 8., 11:28 
update or i upper decker your toilet
Обнови мод брат
Egetdominum aug. 10., 22:14 
Hi, is the mod going to be updated?
Mental Motel júl. 14., 7:01 
god FirePrince has so many goated mods, I really hope they come back.
fdymod jún. 23., 21:31 
CTD
General Waterfowl jún. 20., 15:48 
Is this compatible with Sins of The Prophets
Misterwheatley jún. 8., 11:28 
Go into debug mod and hover over the empty box to get the tooltip event id which is causing the bug.
RustyKn1ght jún. 8., 8:20 
Looks like that as of 4.0 and latest hotfixes, we've entered "empty box"-spam event territory.
Misterwheatley máj. 24., 11:55 
Fireprince had modding fatigue. He MAY return for 4.1