RimWorld

RimWorld

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Simple Chains: Leather
   
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Mod, 1.2, 1.3, 1.4
File Size
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410.688 KB
15 Apr, 2019 @ 4:44pm
3 Mar, 2023 @ 4:41pm
66 Change Notes ( view )

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Simple Chains: Leather

In 2 collections by Owlchemist
Simple Chains
6 items
Owlchemist's Mods
42 items
Description
Aimed for players desiring more challenge in their resource production, this mod introduces a leather processing chain. In order to get leather, your pawns will need to boil up tanning liquor and soak their freshly acquired raw hides and pelts in it for a couple days.

Leather overhaul
In order to simplify the processing chain somewhat, leathers have been streamlined to down into a few base categories.

• Hide ➔ Leather
(Was plainleather, dog leather, wolfskin, panthera fur, camelhide, pigskin)

Leather is for general, all-purpose use and acts as the baseline for all other leathers. It comes from most medium-sized creatures.
Market Value: ■■■■■□□□□□ Defense: ■■■■■□□□□□ Cold: ■■■■■□□□□□ Heat: ■■■■■□□□□□ Durability: ■■■■■■□□□□ Weight: ■■■■■□□□□□ Comfort: ■■■■□□□□□□

• Thick Hide ➔ Thick Leather
(Was bearskin, elephant leather, rhinoceros leather)

Thick leather comes from larger and more dangerous creatures. It should be regarded as armor moreso than casual wear, given its weight.
Market Value: ■■■■■■■□□□ Defense: ■■■■■■■■□□ Cold: ■■■■■□□□□□ Heat: ■■■■■□□□□□ Durability: ■■■■■■■■□□ Weight: ■□□□□□□□□□ Comfort: ■□□□□□□□□□

• Soft Pelt ➔ Soft Fur
(Was lightleather, chinnchilla fur, foxfur)

Typically pulled from small game, soft furs are ideal for trading, lightweight attire, or being used in furniture.
Market Value: ■■■■■■■□□□ Defense: ■□□□□□□□□□ Cold: ■■■■■□□□□□ Heat: ■□□□□□□□□□ Durability: ■■■■■□□□□□ Weight: ■■■■■■■■■■ Comfort: ■■■■■■■■■■

• Heavy Pelt ➔ Heavy Fur
(Was bluefur, heavy fur)

Heavy pelts specialize in warmth, although it can make for comfy materials to use in furniture as well.
Market Value: ■■■■■■□□□□ Defense: ■■■■■□□□□□ Cold: ■■■■■■■■■■ Heat: ■■■■■□□□□□ Durability: ■■■■■■■□□□ Weight: ■■■□□□□□□□ Comfort: ■■■■■■■□□□

• Scale Hide ➔ Scale Leather
(Was lizardskin)

Scale leather does little to insulate against the environmental temperatures, but it is comparable to regular leather in most other ways. It is especially known for its long lasting durability.
Market Value: ■■■■■■□□□□ Defense: ■■■■■□□□□□ Cold: ■□□□□□□□□□ Heat: ■□□□□□□□□□ Durability: ■■■■■■■■■□ Weight: ■■■■□□□□□□ Comfort: ■■■■□□□□□□

• Birdskin ➔ Bird Leather
(Was birdskin)

Pulled from large birds such as emus and ostriches, bird leather specializes in insulating against heat. The quill texture does not make it comfy to sit on, though.
Market Value: ■■■■■□□□□□ Defense: ■■■■□□□□□□ Cold: ■■■□□□□□□□ Heat: ■■■■■■■■■■ Durability: ■■■■■■□□□□ Weight: ■■■■■□□□□□ Comfort: ■□□□□□□□□□

Thrumbo Fur, Human Leather and Patchleather still exist too, though received only minor alterations at best.

How to process leather
Butchered animals now drop a hide instead of leather. In order to process them, pawns will need to boil tanning liquor at the campfire or stove, and then build a tanning vat.

Then, the tanning liquor is added to the vat (functioning as a fuel), and the raw hides are tossed in for several days.

• Any hide/pelt ➔ Rawhide

If you are unable to produce any tanning liquors and you need something now, raw hide can be processed for a quick fix. Its unpreserved state gives it very low durability though.
Market Value: ■□□□□□□□□□ Defense: ■■■■■□□□□□ Cold: ■■■■■□□□□□ Heat: ■■■■■□□□□□ Durability: ■□□□□□□□□□ Weight: ■■■■■□□□□□ Comfort: ■□□□□□□□□□

Compatibility
  • Animal mods supported:
    • Alpha Animals
    • AnimalCollabProj
    • Forsakens: Fauna
    • Frilleus
    • Rodents of Unusual Size
    • Sacred WhiteFox
    • Vanilla Animals Expanded
  • For any other leather that this mod is unaware of, it will just function the same as it did before.
  • Tannin-containing foods are supported from: Vegetable Garden Basic, RimCuisine, Vanilla Expanded Plants
  • Combat Extended patch included.
  • Dino leather add-on.

Credits
  • Syrchalis, developer of Processor Framework.
  • Patch contributors: Tygram
  • Tanning vat texture based on Oskar Potocki's barrel from the Props and Decor mod

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Popular Discussions View All (4)
3
21 Feb, 2021 @ 7:04pm
Tanning vat missing options to fill with prepared Alpha Animals hides.
KelpTheShark/KasumiTakeshi
3
25 Jan, 2021 @ 9:57pm
Thrumbofur with CE
[Id]Lumina
1
26 Oct, 2022 @ 8:31pm
I'd Like to make a patch for this mod
Giant Monster Games
363 Comments
lol 26 Aug @ 9:44am 
We're waiting patiently until Owl would have time for RimWorld
Monkey Magic 13 Apr @ 8:14am 
@Thetaprime Although Syrchalis still has not stated whether they will be updating or not, Viralreactions version now has the same IDs, so any mod that is depenent on SYR Processor Mod is viable to function regardless now (assuming it has no mod specific conflicts)

That said, it is likely that Owlchemist's works (including this one) will work without need for an update, since they did when still behind the 1.3 flags.
Thetaprime 11 Apr @ 4:46pm 
When you update this for 1.5, the latest SYR Processor Mod is now a different mod (continued) and this mod needs to have it's dependencies updated.
Monkey Magic 24 Mar @ 1:44am 
Not sure what happened there, but let me reiterate:

While my mod can be used to convert your own inventory of leathers, it can not do anything for leathers that exist in the inventory of other factions/towns in the world. As mentioned in the screenshot below (please do not remove the link this time Steam) Owlchemist will need to do something about this for his mod to be truley compatible with old saves.

For example, either converting all leathers in the subgroups rather than just their parent, or wiping the leather content of every other faction in the world on the first install. Whether these errors will pose an issue or not, iunno - but better to be safe right? The only other option would be to manually remove them all from the save, and that would be painful.

https://ibb.co/KDVWB5k
Monkey Magic 24 Mar @ 1:36am 
{LINK REMOVED}
Monkey Magic 5 Mar @ 9:12pm 
Given that Simple Chains: Leather has little support for old save games, I went ahead an made a little mod that will allow the player to convert all the non-supported (henceforth referred to as "sub-group") leathers into supported (henseforth referred to as "core") leathers.

No longer will you be confronted with the ugly Red X Error, no more shall you lose tons of sub-group leather materials that could have become profit. Also, remember to go ahead and sell off all your sub-group leather apparel because otherwise they will be converted into "generic leather" gear with no functionality, and is a fraction of their original trade value

Please note: Guinea pig fur has been added to the soft fur category for this mod purely for the purpose of avoiding red X errors. In SC:L guinea pif fur is not part of any core group.

Link to mod:

https://steamproxy.net/sharedfiles/filedetails/?id=3173969032
G~ 25 Aug, 2023 @ 4:59pm 
Bug/incompatibility report: when using the tribal 5-person start, I was given canopies and teepees from the mod "Camping Tent". However, they all use the material "Generic", which according to the item's information, shouldn't happen. So I followed the info's instructions and came here to let the author know. Thanks for your work on this mod!
Monkey Magic 14 Aug, 2023 @ 1:52am 
Finally, this mod removes leather drops from rats and turkeys, but plenty of other animals of equal or smaller size still drop leather. This change seems arbitrary in that respect. For example:

Goose is pretty much the same size as a Turkey, but drops leather
Squirrel is pretty much the same size as a rat, but drops leather.
Monkey Magic 13 Aug, 2023 @ 4:19pm 
Leather is average for all purposes; Thick Leather: has high defence and durability, making good armour; Soft Fur has high comfort value, so good for furniture; Heavy Fur has high cold insulation, great for winter attire; and while Rawhide is generally poor, it is cheap and easy to make, so is useful when starting out

As you can see, most leather types have a high stat, for which there usually is a preferred use. But scale leather's high durability is pointless when it sucks at insulation, and while bird leather has good heat insulation, it is uncomfortable so makes poor attire.

Since multiple leathers were merged into the first four types, I do not understand why bird and scale were not combined into Sauropsid leather - with stats adjusted accordingly - instead of being individual, useless leather types.

The result would have been a new type with a preferred use:

Sauropsid: 6/5/1/9/6/5/5 - High cold insulation - Summer clothing
Monkey Magic 12 Aug, 2023 @ 11:52am 
@Owlchemist - Also the descriptions under "make [clothing name]" do not correspond with the information given here for birdleather. It states this provides excelled heat insulation, but in-game the description states it's terrible for both heat and cold.

Heavy fur stats it's from the Muffalo (which is true, but not exclusive), rawhide has he exact same description as patch leather (not sure if this is intended as the values are approx the same leading one to wonder why patch leather was not removed), the rest are fine enough.