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for axapele if i set it to 80% it will only show damage block that ther health is blow 80%
this command will be usefull because its annoying to see the blocks in the LCD as soon as they hit 99.99%
The number of modded blocks which contain inventory but are not actually usable as inventory space is ever increasing and on some ships it's a tad annoying having to find all usable cargo items to group them to get an accurate cargo limit.
Our recent drill ship turned out to be a tad useless because we hadn't accounted for the fact that CargoAll was counting shield generators, reactors etc.
@Kham Problem is that all modded blocks are derived from vanilla blocks and if I would list only specific vanilla subtypes of blocks then no modded blocks would work :( Is there some specific vanilla block that those mods extend that has inventory which is not usable that I could theoretically filter out?
There are workarounds I can use, such as grouping all drills and cargo containers together on a drill ship and doing the CargoAll command on that group, it was really just to save me making groups to include drills in the cargo capacity lol.
Can you create a command for interchange screen with another script?
Ex: when receive x = 'missile alert' change screen name or argument to ' john missile script' for s = seconds
I think if you do this you may earn more cooperation from scriptwriters, find other interesting script to help, or maybe receive some help.
I don't plan on making conditionals .. this is not supposed to be another programming language :)