Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can't figure out what caused the crash from this. If you can provide me error screenshot, I will be able ot find out the problem. I think maybe one of the other mods you are using has a conflict with my mod.
[07:42:00]: [string "scripts/components/kramped.lua"]:160: attempt to index local 'kramp' (a nil value)
LUA ERROR stack traceback:
scripts/components/kramped.lua:160 in (local) fn (Lua) <149-165>
src = 100021 - world (valid:true)
data = table: 0xbe6e588
playerdata = table: 0xa85ae70
i = 1
kramp = nil
scripts/entityscript.lua:981 in (method) PushEvent (Lua) <968-995>
self (valid:true) =
GUID = 100021
inlimbo = false
Pathfinder = Pathfinder (0xe0d25f0)
worldstatewatching = table: 0xa849bd8
worldprefab = forest
ismastershard = true
shard = 100048 - shard_network (valid:true)
Clean = function - ../mods/workshop-597417408/modmain.lua:68
OnRemoveEntity = function - scripts/prefabs/world.lua:240
pendingtasks = table: 0xd6eec98
hideminimap = false
state = table: 0xcd637d0
name = MISSING NAME
Transform = Transform (0xeaeace0)
watchingcycles = true
generated = table: 0xbc87a60
event_listening = table: 0xd822610
health_info_task = PERIODIC 100021: 30.266730
actioncomponents = table: 0x9f19880
net = 100047 - forest_network (valid:true)
lower_components_shadow = table: 0x9f19858
spawntime = 0
data_players = table: 0xc8618a8
entity = Entity (0xb459ba0)
dyc_superwall_companions = table: 0x28c01e28
prefab = world
updatecomponents = table: 0xd6eec70
GroundCreep = GroundCreep (0xdc8c1f0)
OnSave = function - ../mods/workshop-785295023/modmain.lua:716
dyc_superwall_authorizationlist = table: 0xc8617b8
OnLoad = function - ../mods/workshop-785295023/modmain.lua:726
meta = table: 0xbc8ebb0
minimap = 100022 - minimap (valid:true)
SoundEmitter = SoundEmitter (0xe0d25b0)
Map = Map (0xe0d2598)
persists = false
ismastersim = true
event_listeners = table: 0xd8225a0
WaveComponent = WaveComponent (0xddfa620)
replica = table: 0x9f198a8
topology = table: 0xd360300
components = table: 0x9f197f0
PostInit = function - scripts/prefabs/world.lua:218
event = ms_forcenaughtiness
data = table: 0xbe6e588
listeners = table: 0xbe70440
tocall = table: 0xbe6e5b0
i = 1
fn = function - scripts/components/kramped.lua:149
scripts/prefabs/klaus.lua:211 in (method) SummonHelpers (Lua) <177-217>
inst = 394766 - klaus (valid:true)
x = -139.00819396973
y = 2.5506636802675e-08
z = 208.23452758789
rangesq = 900
targets = table: 0x21920060
target = 393964 - abigail (valid:true)
stock = 2
i = 5
v = table: 0x28092628
numspawns = 1
scripts/stategraphs/SGklaus.lua:879 in (field) onenter (Lua) <873-885>
inst = 394766 - klaus (valid:true)
transition = callforhelp
scripts/stategraph.lua:501 in (method) GoToState (Lua) <450-511>
self =
tags = table: 0x24ea6bb0
mem = table: 0xa715530
statemem = table: 0x24ea6b88
currentstate = table: 0x1d6e5648
timelineindex = 1
timeinstate = 0
sg = Stategraph : SGklaus
inst = 394766 - klaus (valid:true)
bufferedevents = table: 0x1e061c48
lastupdatetime = 16139.500841741
statestarttime = 16139.03417505
laststate = table: 0x215f7228
prevstate = table: 0x215f7228
statename = transition
params = callforhelp
state = table: 0x1d6e5648
scripts/stategraphs/SGklaus.lua:239 in (field) fn (Lua) <235-247>
inst = 394766 - klaus (valid:true)
scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580>
self =
tags = table: 0x24ea6bb0
mem = table: 0xa715530
statemem = table: 0x24ea6b88
currentstate = table: 0x1d6e5648
timelineindex = 1
timeinstate = 0
sg = Stategraph : SGklaus
inst = 394766 - klaus (valid:true)
bufferedevents = table: 0x1e061c48
lastupdatetime = 16139.500841741
statestarttime = 16139.03417505
laststate = table: 0x215f7228
prevstate = table: 0x215f7228
dt = 0.066666670143604
startstate = table: 0x215f7228
idx = 3
old_time = 0.4666666910
[07:42:00]: [string "scripts/components/kramped.lua"]:160: attempt to index local 'kramp' (a nil value)
LUA ERROR stack traceback:
scripts/components/kramped.lua:160 in (local) fn (Lua) <149-165>
scripts/entityscript.lua:981 in (method) PushEvent (Lua) <968-995>
scripts/prefabs/klaus.lua:211 in (method) SummonHelpers (Lua) <177-217>
scripts/stategraphs/SGklaus.lua:879 in (field) onenter (Lua) <873-885>
scripts/stategraph.lua:501 in (method) GoToState (Lua) <450-511>
scripts/stategraphs/SGklaus.lua:239 in (field) fn (Lua) <235-247>
scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580>
scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
scripts/update.lua:209 in () ? (Lua) <150-223>
[07:42:00]: CURL ERROR: () <url> malformed
And yes they do behave differently from the original Chester (I'm sure you'll figure that our real quick looking at the mod.) Chester's auto-spawn on character creation and everyone gets one.
I believe the other doors open for personal chester but not the wooden gates, if that is any help.
1.Stale Component Reference: GUID 109316, ../mods/workshop-785295023/scripts/prefabs/superwall_fence.lua:779
2.Stale Component Reference: GUID 109315, ../mods/workshop-785295023/scripts/prefabs/superwall.lua:498
其中GUID集中在109315、109316、113962,一直循环输出,导致server_log.txt越来越大,游戏越来越卡,