Starbound
Submarine
**Bug Reports**
Write down bugs and glithces you might find in this mod so that we can help the author make it better than perfect!
(try to replicate the bug to find a consistency)
Última edição por Varntex is a Seal!; 5/ago./2016 às 10:49
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Exibindo comentários 115 de 17
Edit: Not the mod, it is the games fault.
Duplication Glitch

If you retrieve the submarine at the same time as you exit the game, the submarine will be where you left it + you will have a duplicate in the controller.
(works as long as the retrieve animation is running)
Última edição por Varntex is a Seal!; 5/ago./2016 às 10:59
Edit: Not the mod, it is the games fault.
Broken Controller Bug

If you retrieve the Submarine at the same time as you drop the controller, the submarine controller will appear empty and the submarine will be gone.
(works as long as the retrieve animation is running)
Última edição por Varntex is a Seal!; 5/ago./2016 às 11:00
uncle 5/ago./2016 às 11:34 
Just a typo, but in the description of the controller it says "Create a submarine out of 'stoned' nanites" nothing terrible, just a nitpick.
Pushed Pork 5/ago./2016 às 19:50 
Escrito originalmente por John Lummeck:
Escrito originalmente por ThatOtherSkeleton:
Just a typo, but in the description of the controller it says "Create a submarine out of 'stoned' nanites" nothing terrible, just a nitpick.
Stoned nanites?

https://gyazo.com/db35d5314517c692129ed6f685b9ab3d
4:2o B70
Darth Biomech  [desenvolvedor(a)] 6/ago./2016 às 3:36 
The thing with bugs, is that I took most of the code from LoPhatKao, and severily maimed it to remove "features" of The Yellow Submarine (cigare torpedo, flying in air, etc), so any severe bugs that there might be, I am probably unable to fix them. Like, currently, if sub gets destroyed, it's remains are remaining seemingly forever and do not disappear over time, and you still can sit in them (I have an entire graveyard of dead subs on the bottom of my test ocean by now). And I have no idea what causes that or how to fix it.
Última edição por Darth Biomech; 6/ago./2016 às 3:38
Escrito originalmente por Darth Biomech:
Currently, if sub gets destroyed, it's remains are remaining seemingly forever and do not disappear over time, and you still can sit in them
I did notice this. I see, so this mod is your own remake of LoPhatKao's. (not a copy ofc)
Unloyal 6/ago./2016 às 22:15 
I'm pretty nooby with modding but the game crashes when I put it on server
lophatkao 7/ago./2016 às 6:10 
regarding the 'graveyard' - vanilla boats do the same thing ( originally the code was a boat.lua)
when they are dead you can pick them up in controller

the 'rising too fast' is from switching from 1 waterBuoyancy to whatever value is used (>5?) - suddenly it really, really wants to float ;)
Darth Biomech  [desenvolvedor(a)] 7/ago./2016 às 22:17 
Escrito originalmente por lophatkao:
regarding the 'graveyard' - vanilla boats do the same thing ( originally the code was a boat.lua)
when they are dead you can pick them up in controller

the 'rising too fast' is from switching from 1 waterBuoyancy to whatever value is used (>5?) - suddenly it really, really wants to float ;)
Thanks for your help)
Uncle Murphy 9/ago./2016 às 9:51 
One bug/glitch that I have encountered frequently is when my sub comes in contatct with fish it will start stuttering because the fish arestuck between the platforms of the sub.
The submarine doesn't work at all for me it worked just one time
Henuz 28/jan./2017 às 1:45 
The submarine can't be destroyed, when it's destroyed, its freezes ur game
Jay 13/mar./2017 às 15:25 
The submarine can be used in low gravity environments such as asteroid fields, by submerging the submarine, the player can freely fly anywhere in the asteroid field as if it were an ocean of liquid. While this is fun and exloitative, I would like the submarine to only function in water.
I had an issue that you could "swim" the space through with submarine .
the sub stopped and i could do a thing with it, not even call it back to it's pod and that got me killed. once i found it, it started working and i could call it back to it's pod.
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