Killing Floor 2

Killing Floor 2

KF-AncientCistern
H4nover F1ste  [utvecklare] 31 jul, 2016 @ 15:59
Bug Reports
Please help me by posting any bugs here.
I will try to improve the map.
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Shachath 1 aug, 2016 @ 4:42 
Not really a bug: if you stay in the middle of the lower walkway by the mill wheel, it takes the ZEDs quite some time to reach you because there's no immediate spawn point nearby - that way it's super easy to pick them off from a distance.
H4nover F1ste  [utvecklare] 1 aug, 2016 @ 6:16 
I see, added to changelog for the next version. Thanks for the feedback ! :)
Kermit the Phrog (Avstängd) 1 aug, 2016 @ 8:17 
Senast ändrad av Kermit the Phrog; 1 aug, 2016 @ 8:18
H4nover F1ste  [utvecklare] 1 aug, 2016 @ 8:26 
Thank you !
This is EXTREMELY helpful !!! :)
Hmmm... would be even more helpful if I could understand HOW you did that ? :D
I tried, but I'm not able to get onto a trader.
Senast ändrad av H4nover F1ste; 1 aug, 2016 @ 10:36
H4nover F1ste  [utvecklare] 1 aug, 2016 @ 12:06 
Tiny balcon pathing problem : I guess it is on the base of the stairs. Will be fixed.
Water : This is a BIG problem, because in KF2 there is no real water. It's a second floor with water material on it. Dumb idea to build a cistern, I know. But I wanted to. So I have to live with compromises.
That "DBS thing"... I really need help.
I don't get it.
Have really no idea how you did this. :D
Kermit the Phrog (Avstängd) 2 aug, 2016 @ 3:21 
If you alt fire with the double barrel shotgun on the sides of the trader while moving back, you can end up getting on it.
Kermit the Phrog (Avstängd) 2 aug, 2016 @ 3:21 
Pretty much what you do is alt fire with the double barrel and jump and you fly up higher.
Senast ändrad av Kermit the Phrog; 2 aug, 2016 @ 3:22
H4nover F1ste  [utvecklare] 2 aug, 2016 @ 4:06 
*BLING* <imagine the bright light bulb above my head>
Now I got it ! :D
DBS = Double Barrel Shotgun.
Okay.... that's easy to fix.
Thank you very much for the explaination. :)
Kermit the Phrog (Avstängd) 2 aug, 2016 @ 5:07 
No problem! Go luck on fixes for this map and if you make any other maps! :spade:
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