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---Download Corruption:
------Can show as being unable to chop down wood trees
---Solution:
------Delete Mod, re-download.
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===============================
---Door Orientation to Embrasures & Crenulated Parapets:
------Doors do not properly align themselves with the vertical lined objects
---Work-Around: (Will attempt solution)
------Use regular walls at end-points where embrasures connect to doors.
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---Cannot Find MedTimes_BenchBaseTag for MedTimes_BlacksmithsForgeBase:
------Incompatability with another mod, BenchBaseTag and BlacksmithsForgeBase are both listed as abstracts to prevent other mods from using them, doesnt stop other mods from trying and poping an error in the process.
---Work-Around:
------Build a custom parent node within the mod for the mod to access (wil post a copy in chat)
or
Set the MedTimes_BenchBaseTag and MedTimes_BlacksmithsForgeBase to non abstract (Might cause issues)
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---Red Flag text: Exception ticking MedTimes_Trap_WoodenBarricade "System.NullReferenceException: Object reference not set to an instance of an object."
------Moving a wooden barricade will produce a red flag text. It is trying to access the tick counter on the barricade but since it is no longer a static object its tick counter is discarded and cannot be accessed. throws the rather common error "Object reference not set to an instance of an object."
---Notes: Is harmless and i assume it can be safely ignored.
might see similar texts pop on other objects within this mod, even with this mod not installed you might see this general error "Object reference not set to an instance of an object." w/ other mods or core game.
If someone knows how to fix this i'm open to getting advice on it.
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---Red Flag text: Exception w/ MedTimes_GardeningBox
"Inspect String for MedTimes_GardeningBox contains empty lines."
------Sometimes when clicking on a gardening box it trys to access the string list (an old throwback command from previous versions) and fails because the list no longer exists.
---Notes: Is harmless and i assume it can be safely ignored.
If someone knows how to fix this i'm open to getting advice on it.
===============================
Edit : i don't use other mod only core game and our mod. I try cut tree with only core game it's work maybe a version probleme im in the 0.14.1249
When you try to cut the tree's, does an error message pop up?
if it does could you post a picture of it?
did you edit the mod in any way?
What start scenario/biome are you using?
http://images.akamai.steamusercontent.com/ugc/1614924814357637838/0C8C99727574ED1BFADBAB8DFBB2CA07AF20E04A/
Screenshot for a better undersanding of what im talking about. Doors still work correctly but it just looks kind of wierd
so i basicly cant use the armor unless i keep taking it on and off my people. Which is too much micro management and becomes a pain. I have even had people get heat stroke from wearing it in my prison and the prison was only 65-70 degrees and it was like 20 degrees outside
. I know that armor adds cold protection but it almost adds too much. I basicly have to not used the armor in my games because it sends my people into a hot/ cold sleep debuff spiral, this was during the 0.14 version
Its a great mod but i think those values need to be adjusted, to avoid what i described.
May I ask which armor you are using is it the one that is built into the cloak or is it just the full plate armor. Becuse the cloak is basicly this mods representaion of a Parka so using it all the time is going to give them the Hot debuff in summer temps.
Since I am using A15 i can see that a full plate with cloak has a comfort range between like -50 and 40 F while the Full Faction Plate armor has a comfort range between 17 and 98 F. So i would recommend switching out the Cloak and Armor for just the Armor and see if that helps.
This causes low-skill crafters to neglect crafting raw resources and instead waste time and materials creating low-quality apparel and weapons even though they are explicitly told not to Smith or Tailor in the Work tab, which completely disrupts workflow.
noted and will look into it.
noted and will look into it
I guess core game negated clothing comfort temperature extremities when pawn in question is indoors and its 21 C and something in the mod turned this off, i think... But what do I know anyway :) I don't wanna let go of this mod though. Its too cool.