Space Engineers

Space Engineers

S - Modular Thruster - DX11 - HYDRO
< >
1-4 / 4 のコメントを表示
When tray spawn

Server error

21:24:30.7311 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals)
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& <static>, Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals)
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& <static>, Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
Hei man, when mods will be fix????
Not sure what the above posters are doing wrong, but they are incorrect. These mods all work just fine for me in all instances and scenarios.
Blue64 2022年2月28日 21時24分 
..... の投稿を引用:
When tray spawn

Server error

21:24:30.7311 [ERROR] Keen: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals)
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& <static>, Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn(Author author, DefinitionIdBlit definition, BuildData position, Boolean instantBuild, Boolean forceStatic, MyBlockVisuals visuals)
at Sandbox.Game.Entities.MyCubeBuilder.RequestGridSpawn<>Sandbox_Game_Entities_MyCubeBuilder<>Author#VRage_Game_DefinitionIdBlit#Sandbox_Game_Entities_MyCubeBuilder<>BuildData#System_Boolean#System_Boolean#Sandbox_Game_Entities_MyCubeGrid<>MyBlockVisuals.Invoke(IMyEventOwner& <static>, Author& author, DefinitionIdBlit& definition, BuildData& position, Boolean& instantBuild, Boolean& forceStatic, MyBlockVisuals& visuals)
at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)

I continue seeing this reference repeatedly:
DefinitionIdBlit
I presume this was why every Mod Author everywhere specifically requests you to load the world in plain Vanilla, save, then load the world with just their mod, then report if the error continues. If yes: You then report with your CLEAN error report, otherwise you must locate what the error actually is.

If you report a false Error to your problem, then you can't expect person B to fix person A's work when person B never looked at person A's work, these logs exist to construct a clear well defined robust image when adding in each Mod to your World, presuming you use your tools like you are supposed to.

Additionally; I see errors possibly involving network visual re-stream to quickly render missing information, sounds like you are missing a file you are attempting to observe.

P.S. Don't Spam.
最近の変更はBlue64が行いました; 2022年2月28日 21時27分
< >
1-4 / 4 のコメントを表示
ページ毎: 1530 50