Don't Starve Together

Don't Starve Together

Multi-Worlds DST
Juffin 3 Aug, 2019 @ 2:48pm
WArly update fix
I found solution to make this mode alive again. I don't know how to request this fix in workshop, but anyone can simply fix.

You need find two files, in MacOSX i have this path:
~/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/mods/workshop-726432903/scripts/prefabs/wildmeanver.lua
/Users/dima/Library/Application Support/Steam/steamapps/common/Don't Starve Together/dontstarve_steam.app/Contents/mods/workshop-726432903/scripts/prefabs/wildbeaver.lua

and delete "Asset("ANIM", "anim/werebeaver_build.zip")," in both files ( 3-d line )

Thats all :)
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Showing 1-3 of 3 comments
FF7Squirrelman 20 Sep, 2019 @ 11:17am 
Is this fix still working for anyone else? Mine still crashes after removing those lines.
Serp 29 Sep, 2019 @ 9:20am 
after removing those lines, the current crash looks like this in logfile:

Assert failure 'src != INVALID_RESOURCE_HANDLE' at ..\source\game\components\PostProcessorComponent.cpp(30): Trace follows...

I have never seen an error like this...
Already found out it happens when the gamelogic.lua does "SpawnPrefab(savedata.map.prefab)", so when the worlds prefab is spawned. And google brought me to a thread where this problem had sth to do with "resolvefilepath"...
But currently still no clue what exactly is causing it...
Serp 30 Sep, 2019 @ 2:15pm 
I made a thread about it, but unfortunatel I have zero knowledge about anims and so on, so I fear I can not fix this.
https://forums.kleientertainment.com/forums/topic/112241-error-sourcegamecomponentspostprocessorcomponentcpp30-trace-follows/
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