Arma 3
Dynamic Recon Ops
Using Units with different Skeletons as playable Units
It's exactly how it sounds.
I've been trying to make DRO and DCO work with differing player skeletons.

My main effort was in being able to play as a Space marine in these Ops. But If I can get a fix to work, then Id like to try playing as a Terminator or Dreadnought as well.
This has so far yielded mixed results. It works mostly when I set the BLUFOR Faction to ASTARTES (because they have no normal human models the mission can pick from) and then run the mission. This works 70% of the time with me skipping the Loadlout-screen and giving myself the arsenal in the mission. The Loadout/Squadscreen will still show a human character and the Space Marine Armor floating in the air, but it works in Mission most of the time.
My Main Issue is with missions where you still get spawned as a human and the armor floating.

Ive been trying to fix this by porting the DRO Mission files into the editor and swapping the playable character with a space marine. This crashes the game when I try to boot it up.
So Im still trying to find a fix.

I have no technical expertise in this, so Ive come here to ask if there is something I could do.