Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Is it possible to extend that function onto this wonderful mod? Its not a big deal, just a small thought, That way for me at least, it would eliminate the health tab completely that is on the pawns (Unless we can do that already and I just cant figure it out)
So for instance you would designate a hospital bed and then add the secondary condition to one of these.
Sick/Hospice Bed for immobile or ill patients
ER/Triage Bed for Light injuries or Patient overflow.
Surgery/Critical Care Bed for the most critically wounded and ill.
The idea is that this way nurses/rescuers take the patient to the most appropriate bed for that patient. Many a time I always get patients that are critically ill and would benefit from staying in a room that is sterile and has more medical equipment, but wont go to that bed because someone with paper cut took it while I wasn't looking.
Also the ability to assign pawns to Medical Beds would help even more.
Hopefully you see this, because I would love this as an add on!