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That defeats the purpose of the game.
The loot table has no problem, immunity items and just fine and I find them frequently. Try looking more into hospitals and pharmacies. IMO I like how some things are harder to find.
EXP gains have always been around 3-4 EXP per zombie kill if I remember correctly and even if it IS lower on Overgrown 2, that doesnt mean its bad. It means you cant max out every skill and be set after killing all the zombies in one city.
Blowtorches and chainsaws SHOULD be rare because they are both very important and useful. This also goes together with what I was saying about the immunitry items. Plus, I think it is a good thing to have to search a certain place for one certain item. It makes it more realistic and it makes it harder, in a fun way.
I played the map for a good 40 hours without finding a single immunity item, chainsaw, or blowtorch, that means there is a problem, i know where to search, its isn't user error. The only way I've gotten immunity items to start spawning is by switching it to a gold server.
As for the rubberbanding issue. The term we use to describe it matters none, I know what "rubberbanding" is caused by, that doesn't change that the effect of the clipping is virtually the same as rubberbanding in effect.
As EXP is concerned, i've found that all of the custom maps have that "issue". 3 exp per kill and 5 for trees where as official maps are 4-5 for zombies and 6 for trees. It's not a huge difference, but you acting like that extra 1-2 exp is going to let you max out all of your skills in one run of a city is way off base.
EDIT: Not to mention, realism shouldn't even enter into the conversation when we're talking about Unturned. Its not a realistic game. If I wanted realism I'd be playing Arma.
Basically for those who are confused:
Rubberbanding is like the glitch that if you're walking on a vehicle/building/whatever and you're being pulled back/bouncing up and down so you basically can't move or move very slowly.
Clipping is something way different. Clipping is like you walk THROUGH objects or fall THROUGH a floor or anything. Rubberbanding doesn't make you fall through anything, as far as I am aware of.
But to get back to the topic: The worst issue I'm having with this buggy, but still very epic map, is that the modded buildings makes you rubberband this much. This is caused by Fiffe's mod itself. It hasn't been updated for a while and still uses the old measures and old data that was used before rubberbanding even occured on Unturned. I think there isn't much to be done about it right now, except removing Fiff's Objects or replacing it with another one. I've had tons of modded objects on another map, and I never have problems with those.
I think: "Updated on 21 sep 2015 at 3:56pm" (Fiff's Objects 2.2) is saying enough.
Again, I love the map, and if fiffs gets updated, thats great, but as it is now, I can't play it.