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How does this soud?
Deals -25% Damage to buildings
Keeps building disabled for 4 seconds after removed
sentry takes 100% longer to activate after sapper is removed
-100% sapper damage
so its like a teamwork sapper
if sapping is succesfull reveals the engineer the building belonged to and will be visible thro walls and other objects for 4 seconds
if the sapper is removed the building will get 20% of the health it has lost back
+20% extra damage taken by melee weapons
i think this would be nice and might spice it up a bit
as random as me is the right answer
+50 or 75% Faster Sapping
Need 1 hit to destroy the sapper
Jag - 2 hits
Pyros can't destroy the sap
10 Second Cooldown
Buildings will remain disabled for 5 seconds upon sapper removal.
50% slower deploy time
0.5 second wait before placeing another
special effects: when building is being sapped 1s and 0s flow over the building
Only the movement speed is op
upsides:
+cloak time on player
downsides:
+bullet damage taken.
slower sapping time.
Okay so the idea here is for it to replace the l'etranger, with it giving extra cloak time, however since morst players will run the ambassador, dimondback or revolver with this sapper, the extra bullet damage should put you at a disadvantge in shotgun fights and you will have to think more about dodging and juking.
TL-DR: More bullet damage puts you at a disadvatange against any bullet weapon just like the l'etranger puts you at a disadvantage in any fight where you cant use your knife.
Pls respond with what you think about this!