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-25% Less metal cost for upgrading and repairing buildings
+15% Repair rate
-15% Max health for buildings
-Cannot boost building construction
-25% Damage vulnerability on wearer
-50 % from depspencers
+25% more metal to up grade
+25% damage bonus
-50% slower firing speed
Deploy speed not increased by hitting it
+50% Metal from ammo packs
+100% Extra metal per swing
-50% Swing speed
Notes
Hold attack on buildings to rapidly upgrade or repair at 100 metal per second (10 every tenth of a second)
Holding attack on deploying buildings causes them to build at 50% faster speed
Both abilities can only be used on your own buildings
50% more metal from ammo packs
move slower the more metal you have (kind of like the overdoes but the speed reduction caps out at 100 metal)
+30 metal per swing
+20% more metal from packs
-15% Slower swing speed
-No random crits
I know this is simular But i want to be more realistic.
but cons are that the sentry is 0.5 seconds later at targeting non "selected" enemies
- 10% metal from packs and broken buildings
Replaces sentry with sentinel sentry (think of a better name)
- 5% swing speed
- Sentinel sentry has 50 less max health
+ sentinel sentry has 25% more max ammo and fire rate
- sentinel sentries don't fire rockets and has 0.3 more seconds to recognize enemies
+ sentinel sentry will fire a laser instead of a rocket and has fire afterburn
The jag already deals with repair rates and is for quick construction