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I think you may need to place those triggers/volumes that are usually placed in doors which shrink the collision volume of zeds. Place those volumes in all tight places
We have tested the elevator with in multiplayer and it worked without any problems. However we only tested it with a ping of 14. A high ping could also cause this problem. We will look into that. Thanks for the feedback!
@Dmitriy: Thats a good idea. We also thought about removing the elevator spot after the first wave.
We both played on a local server, both had around 20-40 ping, we tried the map 3 times and one of us always ended up on the outside of the map.
There were only 2 of us on the server when this happened.
I'll leave map on my server anyhow as its an awesome map :)
Will play more tomorrow night and do more testing.
Edit: Allright, I've found something. When the elevator is going down, If you stay in the sided, nothing happens, but if you are on the middle somehow you get out of it. Maybe this is the problem of the elevaor' ceiling?
In my multiplayer server ALL THE TIME (and everyone's ping is allright), and in singleplayer only sometimes, its really annoying, amazing map though.
I play the game on max, more than 60+ fps the whole time, sooo, it's something with the map, clearly