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When choosing Woodie as your character and then transorming into the beaver mode, the mod will make an axe even though you have the "Lucy axe in your inventory.
TL;DR; Can you add an exception to Woodie not to make a axe when the inventory already contains Lucy The Axe?
E.g when holding a pickaxe and leftclicking a tree, my char should change to axe and cut down the tree (or at least hit it once).
But with caves enabled, he changed to axe and immediately back to pickaxe without moving to the tree.
Would be great if you could fix this and/or tell me the reason why so many client_only mods do not work with caves enabled (also the "action queue" mod does not work like intended)
And the failed message in the log is a minor mistake, it'll be removed in the next update. For now, I hope it's not too annoying.
@ElvenMusic I might of forgotten to add it, I'll do a check, otherwise i'll get it fixed.
Your mod is not compatible to this autotravel mod:
http://steamproxy.net/sharedfiles/filedetails/?id=808661510
This mod makes it possible to rightclick on the minimap and then auto travel to this point.
But it seems Auto-Actions catches this rightclick and converts it to nothing?