XCOM 2
Invisible Heads
FYI on why this mod seems to not work correctly
If this mod seems to not be working:
https://steamproxy.net/sharedfiles/filedetails/?id=646749278

or this mod seems to not be working:
https://steamproxy.net/sharedfiles/filedetails/?id=896537816

Maybe it's because you are using this mod:
https://steamproxy.net/sharedfiles/filedetails/?id=1149395735

"Riddick Squadmate (Legacy)" has a Config\.ini file with misspelled content that causes invisible heads/faces and body parts to randomly appear on ProcGen civilians and veterans. To correct this;

In: [C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1149395735\Config\XComContent.ini]

Replace (edit/Ctrl+H) all mispelled instances of "bCanUseOnCivillian=false" with "bCanUseOnCivilian=false"


THEN to prevent Invisible Heads/Faces from showing up on ProcGen recruits When using "Riddick Squadmate (Legacy)" add this to the Config.ini file of "NoInvisibleHeads" as the mod description instructs located: [C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\896537816\Config\XComNoInvisibleHeads.ini]:

;Head
;Rid♥♥♥♥♥♥♥♥
MatchNames[29]=SM_RiddickUniversalHead_T1_Conventional_M
MatchNames[30]=SM_RiddickUniversalHead_T1_Conventional_M_FPU
MatchNames[31]=SM_RiddickUniversalHead_T1_Conventional_M_FPL
MatchNames[32]=SM_RiddickUniversalHead2_T1_Conventional_M
MatchNames[33]=SM_RiddickUniversalHead2_T1_Conventional_M_FPU
MatchNames[34]=SM_RiddickUniversalHead2_T1_Conventional_M_FPL
MatchNames[35]=SM_RiddickNecroHelmet1_T1_Conventional_M
MatchNames[36]=SM_RiddickNecroHelmet3_T1_Conventional_M
MatchNames[37]=SM_2013RiddickGogglesDown_T1_Conventional_M
MatchNames[38]=SM_2013RiddickGogglesUp_T1_Conventional_M
MatchNames[39]=SM_2013RiddickGogglesDown_T1_Conventional_F
MatchNames[40]=SM_2013RiddickGogglesUp_T1_Conventional_F
MatchNames[41]=SM_2013RiddickGogglesUpClean_T1_Conventional_M
MatchNames[42]=SM_ClassicRiddickGogglesDown_T1_Conventional_M
MatchNames[43]=SM_ClassicRiddickGogglesUp_T1_Conventional_M
MatchNames[44]=SM_ClassicRiddickGogglesDown_T1_Conventional_F
MatchNames[45]=SM_ClassicRiddickGogglesUp_T1_Conventional_F
MatchNames[46]=SM_RiddickUniversalCloak_T1_Conventional_M
MatchNames[47]=SM_RiddickUniversalCloak_T1_Conventional_F

Change the # of each line according to how it sequentially appears in your file. The header of the list with the hearts should read Riddick Head without a space. Steam disallows that here trying to avoid what it recognizes as a profanity.

To prevent Body parts/armor showing up on ProcGen recruits add this to the Config.ini file of "NoInvisibleHeads" as the mod description instructs located: [C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\896537816\Config\XComNoInvisibleHeads.ini] as well:

;Body
;2013MaleAndUniversaArms (Kevlar)
MatchNames[]=SM_2013RiddickTorso_T1_Conventional_M
MatchNames[]=SM_2013RiddickLegs_T1_Conventional_M
MatchNames[]=SM_RiddickUniversalArms2_T1_Conventional_M
MatchNames[]=SM_2013RiddickTorso_T1_LightPlated_M
MatchNames[]=SM_2013RiddickLegs_T1_LightPlated_M
MatchNames[]=SM_RiddickUniversalArms2_T1_LightPlated_M
MatchNames[]=SM_2013RiddickTorso_T1_MediumPlated_M
MatchNames[]=SM_2013RiddickLegs_T1_MediumPlated_M
MatchNames[]=SM_RiddickUniversalArms2_T1_MediumPlated_M
MatchNames[]=SM_2013RiddickTorso_T1_HeavyPlated_M
MatchNames[]=SM_2013RiddickLegs_T1_HeavyPlated_M
MatchNames[]=SM_RiddickUniversalArms2_T1_HeavyPlated_M
MatchNames[]=SM_2013RiddickTorso_T1_LightPowered_M
MatchNames[]=SM_2013RiddickLegs_T1_LightPowered_M
MatchNames[]=SM_RiddickUniversalArms2_T1_LightPowered_M
MatchNames[]=SM_2013RiddickTorso_T1_MediumPowered_M
MatchNames[]=SM_2013RiddickLegs_T1_MediumPowered_M
MatchNames[]=SM_RiddickUniversalArms2_T1_MediumPowered_M
MatchNames[]=SM_2013RiddickTorso_T1_HeavyPowered_M
MatchNames[]=SM_2013RiddickLegs_T1_HeavyPowered_M
MatchNames[]=SM_RiddickUniversalArms2_T1_HeavyPowered_M

;Body
;ClassicMale (Kevlar)
MatchNames[]=SM_ClassicRiddickTorso_T1_Conventional_M
MatchNames[]=SM_RiddickUniversalArms_T1_Conventional_M
MatchNames[]=SM_ClassicRiddickLegs_T1_Conventional_M
MatchNames[]=SM_ClassicRiddickTorso_T1_LightPlated_M
MatchNames[]=SM_RiddickUniversalArms_T1_LightPlated_M
MatchNames[]=SM_ClassicRiddickLegs_T1_LightPlated_M
MatchNames[]=SM_ClassicRiddickTorso_T1_MediumPlated_M
MatchNames[]=SM_RiddickUniversalArms_T1_MediumPlated_M
MatchNames[]=SM_ClassicRiddickLegs_T1_MediumPlated_M
MatchNames[]=SM_ClassicRiddickTorso_T1_HeavyPlated_M
MatchNames[]=SM_RiddickUniversalArms_T1_HeavyPlated_M
MatchNames[]=SM_ClassicRiddickLegs_T1_HeavyPlated_M
MatchNames[]=SM_ClassicRiddickTorso_T1_LightPowered_M"
MatchNames[]=SM_RiddickUniversalArms_T1_LightPowered_M
MatchNames[]=SM_ClassicRiddickLegs_T1_LightPowered_M
MatchNames[]=SM_ClassicRiddickTorso_T1_MediumPowered_M
MatchNames[]=SM_RiddickUniversalArms_T1_MediumPowered_M
MatchNames[]=SM_ClassicRiddickLegs_T1_MediumPowered_M
MatchNames[]=SM_ClassicRiddickTorso_T1_HeavyPowered_M
MatchNames[]=SM_RiddickUniversalArms_T1_HeavyPowered_M
MatchNames[]=SM_ClassicRiddickLegs_T1_HeavyPowered_M

;Body
;NecroMale (Kevlar)
MatchNames[]=SM_NecroRiddickTorso_T1_Conventional_M
MatchNames[]=SM_RiddickUniversalArms3_T1_Conventional_M
MatchNames[]=SM_NecroRiddickTorso_T1_LightPlated_M
MatchNames[]=SM_RiddickUniversalArms3_T1_LightPlated_M
MatchNames[]=SM_NecroRiddickTorso_T1_MediumPlated_M
MatchNames[]=SM_RiddickUniversalArms3_T1_MediumPlated_M
MatchNames[]=SM_NecroRiddickTorso_T1_HeavyPlated_M
MatchNames[]=SM_RiddickUniversalArms3_T1_HeavyPlated_M
MatchNames[]=SM_NecroRiddickTorso_T1_LightPowered_M
MatchNames[]=SM_RiddickUniversalArms3_T1_LightPowered_M
MatchNames[]=SM_NecroRiddickTorso_T1_MediumPowered_M
MatchNames[]=SM_RiddickUniversalArms3_T1_MediumPowered_M
MatchNames[]=SM_NecroRiddickTorso_T1_HeavyPowered_M
MatchNames[]=SM_RiddickUniversalArms3_T1_HeavyPowered_M

This mod load order worked for me;
1.) Invisible heads
2.) Add part name
3.) Riddick Voicepack
4.) Riddick Squadmate (Legacy)
5.) No Invisible Heads

Following the above covered .ini corrections and edits I am able to use this mod without unwanted invisible Heads/Faces or Body Parts randomly appearing on ProcGen civilians and veterans or ProcGen recruits.
Legutóbb szerkesztette: gravage; 2019. jún. 23., 15:06