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Check first post for answer to your question I think it was relevant to everyone so I put it there.
pre-notes:
c=the value that make the drag cause by 1m^2 surface area travaling at 100m/s equal to 100
m=the maximum re-entry damage that can be take per game "tick"
s=speed of vehicle
d=drage of vehicle
q= the greater value of, s -or- d*c
e= the lesser value of, s -or- d*c
b=balencing factor higher values creat a larger damage "spectum" and vise versa.
equation:
damage take per "tick"= m - 1/b * ( q/e )^2
ah just noticed the new color change part... say color change starts at "-m" and maxes out at "0", where actual damage kicks in up untill "m", during the damage faze though could you please work in the armagedon meter shower particle efec, and as for the heat sheild, say they resist damage untill "0.75m" then they fail spectacularly!.
EDIT: I just noticed that this was for v1.3 and we currently have v1.4.? :P Anyways, at the time of me testing this it was still v1.3 (I think) and I guess that this is still present (I don't have time to play right now, so I can't test it)