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That is the next thing on the list after contracts and research stat increases. It could take a while to do, but I'm currently thinking of adding it to the game release screen (after you see all staff levels increase and can publish the game). Thanks for your suggestion.
We have very basic plans for a new mod. We can't share them yet, but after visuals are done for this mod, we will get to work on it and can inform/link everyone to it. It will also be for Game Dev Tycoon assuming that we can get it to work.
After 10-13 years my game start to lag.. I've 3 mods installed :
-slider percentage
-personal computer
-staff exp mod.
I got no problems before installing the last mod. I admit my computer been punched by his service years ^^
at this point the research stat seem's to be good for me, with great employees you can focus on other stats and research all the engine features.
For me this mod would be perfect with a nerf on speed gain and an optimisation.
Thanks for all and sorry for my basic English =)
Thanks for your input, I thought the speed stat was about right, but I'll bring it down a bit. You are the first person to mention optomization problems, but I'll see if I can clean up some loops a bit, although it's an extremely lightweight program anyway (less than 100 lines) so shouldn't run slowly at all.