Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
+ Bullets fired causes flame damage
- Afterburn lasts only 3 seconds
- 15% less Damage
Shots go straight (No arc)
Charge up to deal more damage
Charge up to deal a critical hit (or mini-critical)
Cons
Higher charge uses more ammo
Backfires if charged too long
No random critical hits
-------------------------------------------------------------------
The charge would probably be pretty fast,
I imagine it would be quite a bit faster than
the sticky/loose cannon charge.
+No arc on shots
+10% damage
-Uses 10 ammo per shot
-Uses flamethrower ammo
-20% reload speed
-50% flame distance
+100% afterburn damage on flamethrower-burnt targets
+0.75 second of minicrits immediately after reload
No arc on shots
10% reloading increase
Can do 1 small airblast when charge meter is full
Cons:
Uses 15 Flamethrower ammo
40% decrease in bullet distance
Wait 25 seconds for the small airblast meter to be full
Uses stats from equiped Flamethrower
Pros
Replace bullets with flames
+25% Damage
-25% Weapon switch
Cannot airblast
Yessss....but more ammo should be used per shot. Maybe around 20-25.
I would also add +15% slower weapon switch.
can be charged up! it also fires fireballs. charge info:
25%=normal direct hit explosion. VEEEEEERY weak aoe.
50%=normal rocket launcher explosion... has normal aoe of rocket launcher.
75%=does 2 times more aoe than rocket launcher explosion.
100%=maybe does a cool 3d explosion? and the radius is 3 times as big as rocket launcher.
to balance it:
only 10 damage in lvl 1 in lvl 2 is 15 damage lvl 3 20 damage and lvl 4 35 damage. to balance the blast radius HEAVILY.
needs 5 seconds to be charged up fully
i think this should go on well! the cool 3d explosion is the best part. it is REEEEEEEEALY cool. dont ya think? think of it... think of when you light up a fuse that is connected to a bundle of HE tnt or activate a c4... when the fuse reaches the tnt or when the timer runs out there is an freaking EPIC explosion.
-has to load up 3 flares to shoot once
-15% weapon switch speed
-20% reload speed
10% Projectile Speed
50% bonus damage
20% less afterburn damage
-50% ammo
10% slower reload time
No Random Crits
Now you don't have to worry about your terrible timing with reflects (as long as they don't spam), pressing the wrong button when dealing with soldiers and demos, as well as set spies on fire while pushing them away friendly buildings before they sap them, and stay away from enemy pyros who want to give you candy (hack to bits) or bathe you with rainbows (fire)!
How about...
30% faster reload
50% more ammo
Projectile does 200% damage on burning enemies
-20% burn time
-33% damage
Overheats after 5 seconds of constant firing, deals 20 self-damage