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+stuns enemies on long distance for 1 second
+on hit: knocks target back (like the mvm upgrade)
Cons:
-25% firing speed
-75% slower spin up time
No spin-up sound
25% Slower spin-up time
-no recharge pootis
on hit: be a pootis man
+10 movement speed
+same damage at far away targets as close targets
Cons -20 damage
-wait five seconds to stun
-20 clip size
-arched golf balls
Other+Pootis
+you have to play where it lands
Cons minus 40% damage resistane while spun up Minus 25% fire rate
Pootis
+Scales Damage based on Distance
-50%Firing speed
Just Something I thought up.
Silent killer: No firing sound
20% slower spin up speed
-15% damage penalty
(Weapon would probably have a higher random crit rate)
move 10% faster movement speed (Gun reved up or not)
on hit target gets knocked back
75% slower firing rate
20% slower rev up speed
+knockback
=scout(friendly or enemy) can grab the balls of this weapon(for sandman and wrap assassin)
5% probability of stun for 2 seconds
+10% speed
Cons:
-30% damage
-20% fire speed
+10% spun up time
-5% accuracy
+20% fire rate
+15% more damage
Having the gun spun up dosen't slow you down as much.
Cons:
The balls have a traveltime like medics surringes.
20% less accurate
-Fires projectiles instead of bullets
+20% more accurate
-15% less damage
-If fired at a constant rate, accuracy lessens(-2% per second down to -20%)