Team Fortress 2

Team Fortress 2

Putt Dispenser
PacMania67 10 Sep, 2015 @ 12:36pm
Stats
Post your stats here

Negatives:
-20% firing rate
-10% damage

Positives:
+Stuns opponent for 3 seconds if they're shot in the head (doesn't stack)
+20% increased movement speed while gun is revved up
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Showing 1-15 of 78 comments
the greature 10 Sep, 2015 @ 12:59pm 
poot
Bird Scoot 10 Sep, 2015 @ 1:00pm 
Pros:
+stuns enemies on long distance for 1 second
+on hit: knocks target back (like the mvm upgrade)

Cons:
-25% firing speed
-75% slower spin up time
Muse 10 Sep, 2015 @ 1:17pm 
On hit: Knocks the target back
No spin-up sound

25% Slower spin-up time
Last edited by Muse; 13 Sep, 2015 @ 4:10am
K'o'ox | Thinking 10 Sep, 2015 @ 1:41pm 
+shot pootis
-no recharge pootis
on hit: be a pootis man
SalKokomo[Cheezy] 10 Sep, 2015 @ 2:25pm 
Pros +stuns enemy after being hit in the head 5 times
+10 movement speed
+same damage at far away targets as close targets
Cons -20 damage
-wait five seconds to stun
-20 clip size
-arched golf balls
Other+Pootis
+you have to play where it lands
Last edited by SalKokomo[Cheezy]; 10 Sep, 2015 @ 2:26pm
cubicsquare 10 Sep, 2015 @ 3:28pm 
Pros plus 20% damage resistence Plus on hit stun 1 second

Cons minus 40% damage resistane while spun up Minus 25% fire rate

:steamsalty:Pootis:steamsalty:
Timothy_Mark 10 Sep, 2015 @ 4:12pm 
fires golf ball projectals that can bounce of walls and stun players for 1 second.... down sides 20 less damage penelty and no random critical hits
Shark Merchant 10 Sep, 2015 @ 4:58pm 
+Replaces Bullets with Golf balls
+Scales Damage based on Distance
-50%Firing speed

Just Something I thought up.
Delila 10 Sep, 2015 @ 5:35pm 
Critical hits stun players (duration works like Sandman ball)
Silent killer: No firing sound
20% slower spin up speed
-15% damage penalty

(Weapon would probably have a higher random crit rate)
park 10 Sep, 2015 @ 6:27pm 
Bonk for 1 second on head shot
move 10% faster movement speed (Gun reved up or not)
on hit target gets knocked back


75% slower firing rate
20% slower rev up speed
K'o'ox | Thinking 10 Sep, 2015 @ 7:45pm 
Pros:
+knockback
=scout(friendly or enemy) can grab the balls of this weapon(for sandman and wrap assassin)
5% probability of stun for 2 seconds
+10% speed
Cons:
-30% damage
-20% fire speed
+10% spun up time
-5% accuracy
LarsCykel 11 Sep, 2015 @ 5:35am 
Pros:
+20% fire rate
+15% more damage
Having the gun spun up dosen't slow you down as much.

Cons:
The balls have a traveltime like medics surringes.
20% less accurate
Spicy Boy 11 Sep, 2015 @ 8:29am 
+Damage relative to projectile hit distance

-Fires projectiles instead of bullets
Timothy_Mark 11 Sep, 2015 @ 9:19am 
Originally posted by Shark Merchant:
+Replaces Bullets with Golf balls
+Scales Damage based on Distance
-50%Firing speed

Just Something I thought up.
just perfect weapon stats
zorro 11 Sep, 2015 @ 10:38am 
+On hit, enemy stunned for 1-2 seconds at long distance
+20% more accurate
-15% less damage
-If fired at a constant rate, accuracy lessens(-2% per second down to -20%)
Last edited by zorro; 11 Sep, 2015 @ 10:40am
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