Team Fortress 2

Team Fortress 2

The Button
Alexx 20 Aug, 2015 @ 9:59pm
Stats?
I think it would destroy all buildings at once but the explosion would deal damage and give buildings more health?
So

(+) buildings have 10% more health
(+) on destruction exploshion deals damage
(-) on activation destroys all buildings

I don't know how balanced this is :l
Last edited by Alexx; 20 Aug, 2015 @ 10:02pm
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Showing 1-15 of 42 comments
Bad Name 20 Aug, 2015 @ 10:37pm 
Originally posted by alexkid327:
I think it would destroy all buildings at once but the explosion would deal damage and give buildings more health?
So

(+) buildings have 10% more health
(+) on destruction exploshion deals damage
(-) on activation destroys all buildings

I don't know how balanced this is :l

It would make it a straight upgrade.
Fu 21 Aug, 2015 @ 12:29am 
buy time theres a new pdf
Solanne 21 Aug, 2015 @ 2:13am 
Just a new destruction PDF.
K'o'ox | Thinking 21 Aug, 2015 @ 11:08am 
-all buildings changed to bombs
+u can destroy bombs like buildings
-teamkiller and selfkiller
-carrying bombs movement like heavy spinning minigun
+can delete uber time
-when ur carrying a bomb if the bomb receive a shot, the bomb can explode
=carrying builded bomb explosion +20% distance explosion
+each level, bombs have +8% more distance explosion
+explosion is similar sticky bomb explosion double
-each bomb requires 200 engineer's scrap

this is kamikaze pdf xD
everyone can judge my stats :steamhappy:
Graphite 21 Aug, 2015 @ 12:08pm 
+10% faster build time
+buildings have 20% more health
--haling buildings marks you for death with full crits
-10% weapon switch speed
Alexx 21 Aug, 2015 @ 12:47pm 
That would lead to more trollgineers
Originally posted by Horvath:
-all buildings changed to bombs
+u can destroy bombs like buildings
-teamkiller and selfkiller
-carrying bombs movement like heavy spinning minigun
+can delete uber time
-when ur carrying a bomb if the bomb receive a shot, the bomb can explode
=carrying builded bomb explosion +20% distance explosion
+each level, bombs have +8% more distance explosion
+explosion is similar sticky bomb explosion double
-each bomb requires 200 engineer's scrap

this is kamikaze pdf xD
everyone can judge my stats :steamhappy:
K'o'ox | Thinking 21 Aug, 2015 @ 12:56pm 
Originally posted by alexkid327:
That would lead to more trollgineers
Originally posted by Horvath:
-all buildings changed to bombs
+u can destroy bombs like buildings
-teamkiller and selfkiller
-carrying bombs movement like heavy spinning minigun
+can delete uber time
-when ur carrying a bomb if the bomb receive a shot, the bomb can explode
=carrying builded bomb explosion +20% distance explosion
+each level, bombs have +8% more distance explosion
+explosion is similar sticky bomb explosion double
-each bomb requires 200 engineer's scrap

this is kamikaze pdf xD
everyone can judge my stats :steamhappy:

engineer who is trolling, will kicked inmediatly from the server
Alpine Tea Frog 21 Aug, 2015 @ 4:18pm 
Pros:
On destruction: buildings explode.
Buildings cost 10 less metal

Cons:
Cannot move buildings
Buildings are now succeptable to crits
TheJMaster 21 Aug, 2015 @ 4:49pm 
Originally posted by alexkid327:
I think it would destroy all buildings at once but the explosion would deal damage and give buildings more health?
So

(+) buildings have 10% more health
(+) on destruction exploshion deals damage
(-) on activation destroys all buildings

I don't know how balanced this is :l
Hey, can you get rid of the "buildings have 10% more health" thing, because of "on activation destroy buildings" thing, How about this one...

- 1-3 seconds to destroy the buildings and explode with the enemies that are near at the explosives (good for Anti Spy Sentry Trap)

I'm bad at grammar, can you or anyone fix this grammar?
Alpine Tea Frog 21 Aug, 2015 @ 4:51pm 
what about what I said? (Just look above)
forgiveanangel 22 Aug, 2015 @ 2:26am 
Why the ♥♥♥♥ do you guys have to bark about stats? If the item makes it into TF2 valve will decide what it dew.
playername 22 Aug, 2015 @ 9:01am 
red engineer:hmmmmm what does this button do?
*whole map explodes*
*souls of red team appear*
souls of red team:you let us to die...... we know what you did..........
engineer:AAAAAAAAAAAH
*soul of red scout pulls out a taser*
ZAP!
engineer:8hnudngudngudnguidgjnurngufngujnfgujnrugnrgurf X_X
soul of red scout:EXECUTION! *pulls out a ghost axe
soul of red medic:no
soul of red scout:aw :(
soul of red medic:maybe put him somewhere terrifying?
soul of red scout:where?
soul of red medic:LETS BURRY HIM
soul of red scout:that is not prank but he killed us all soo...
*red engineer gets burried*
ENGINEER born:1965 died:20000000 REST IN PISS
*blu sniper pisses on engineers grave*
Last edited by playername; 22 Aug, 2015 @ 9:07am
Bird Scoot 22 Aug, 2015 @ 1:55pm 
Builds new buildings

It would be cool if you can choose default pdf (dispenser,Sentry,Teleporter)
and this one that builds 4 new ones (IDK, maybe like a moving sentry or something? xd)
JAGCTOR.GALLETA 22 Aug, 2015 @ 4:38pm 
(+) destroy the ♥♥♥♥♥♥♥♥♥
How about it should be pure random, like one time you press it and it somehow heals you, meanwhile the other time it will make you appear a enemy to your own team and they can damage you. Kind of like A portable Roll The Dice (RTD) mechanic. It would add alot more fun to it. Oh, and perhaps maybe something just out of the ordinary, like ducks popping out of nowhere. Just an example though.
Last edited by BrentleGentleMentleMan; 22 Aug, 2015 @ 6:09pm
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