Space Engineers

Space Engineers

(DX11) Boarding Ramp
Sasori 赤砂 2015 年 10 月 5 日 上午 11:14
bug oxygèn
Sorry, but after the 1.101 patch seems (I say seems because I've double checked my ship block by block before posting here) that when the ramp open's... there is a micro-gap (I don't know how to better explain) where the adjacent room get a bit of air leak till the animation ends (that's why I say micro-gap) when the animation ends the adjacent room re-pressurize itself w/o any leak.
Main issue is that, when you access the adjacent room that was yet pressurized before the animation you get the jetpack effect also if both rooms (adjacent and ramp room) are 100% pressurized. Sorry english is not my language, hope you get the point...


oui et cela entraine même la déprésurisation des autres pièces par la même ....
great great job but please fix this (^_^)
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astrocom 2016 年 2 月 29 日 上午 8:21 
Your english is pretty good, the only errors I spot are: error (correction)
open's (opens)
room get a bit (room gets a bit)
re-pressurize (re-pressurizes)
that was yet (that was already) in this case you could actually drop the yet/already all together
effect also if (effect, even if)

oh and "till" should be " 'til " since it's a contraction of "until"
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