Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
+10% damage in water
+bleeding for 5 seconds after hit
+ mini crits (or crits) on wet players
+10% swimming speed
-15% damage on dry players
-5% switch speed
these just make more sense to me.
10% faster movement in water while active
-1hp/sec on wearer while active
After switch back the hp that gone while this weapon was active regenerate back 2hp/sec
10% slower movement speed everywhere (exept water) while active
On hit: bleeding for 2sec
20% more damage in water
pros:
20% more damage if target is wet
10 % faster movement
cons:
15% slower firing rate
deals self damage if user is in water or is wet
On hit enemies bleed for 3 seconds
-10% damage
10% slower swing speed
deals 10% more damage to debuffed enemies
(+) The lobster on the fist swung snaps it's pincers after you punch, granting 2 attacks for 1.
(+) The hit is seen on the kill feed
(+) Grants mini crits on targets that are wet.
(-) 15% damage
(-) 10% swing speed
(-) no second strike if the punch crits.
Cons:-20% switch speed
No random crits