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I'll try doing one zonable and another one not zoneable.
Although, about the brick texture, I am not sure to go that way. The reason is really simple since I want to release new functionnalities before, and then, add textures via configuration.
Thanks for your feedback, really appreciated!.
I'll need an iconset and a lot of road textures, I'll make the templates tonight, you will just have to fill them in with your imagination.
Make sure you have a github account if you want to chip in, I'll add you as a contributor.
The ground asphalt texture is currently been worked on, we need help on icons and really soon (tonight) all the other texture (bridge, tunnel).
If you have anything on mind, let me know.
If we have enought throughput, we will be able to start the AlleyRoad really soon.
@what_if / @Lazarus*Man BloodyPenguin seems to be working on something that might help us extracting the current game meshes, that will provide us the exact size of the meshes, so I'm waiting for that right now.
Also, create yourself a 'Working Directory' (WD) like Alphawaffle did, it is going to be easy to find stuff afterward! =)
I wanted to see what you think before I make the other variations (highlighted, grayed out, etc)
Should we put the Network Extensions icon under every new road? I think it's a great idea, but if so, you will have to touch up the 6L Highway...