Age of Empires II (2013)

Age of Empires II (2013)

BruteForce Custom AI 2.15
CheeseOnToast  [developer] 11 Sep, 2015 @ 8:07am
Suggetions
Suggest ideas for BruteForce to use, this can be for custom scenarios/Random Map Scripts (RMS)

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Last edited by CheeseOnToast; 30 Mar, 2018 @ 4:35am
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Showing 1-4 of 4 comments
Prosecutor Lurker 13 Dec, 2015 @ 1:40am 
Hello, I was interested If I can suggest if you might be up to the task into making an AI script that is static. Because the None Personality in the Scenario is basically there just for show, I thought you can maybe try and challenge yourself for making an ai that is just blatantly static and inactive. And probably expand from there if you can but still keeping the AI itself static.
Last edited by Prosecutor Lurker; 13 Dec, 2015 @ 1:40am
CheeseOnToast  [developer] 13 Dec, 2015 @ 8:17am 
I believe an AI already exists for this but the old upload versions don't work anymore, you can use this though. http://steamproxy.net/sharedfiles/filedetails/?id=574924521
War Machine 1 Oct, 2016 @ 3:02am 
It would be nice to have a command to stop the ai from sending it's resources to you.
No one escapes E 7 Jul, 2017 @ 5:45pm 
I know you said BruteForce should be capable of King of the Hill, but it behaves just like the normal AI i.e. the civ that happens to wander past it, converting it, wins. It would be nice to have BruteForce execute King of the Hill strategies rather than standard game ones.

Note: Map tested on was City of Lakes
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