Space Engineers

Space Engineers

(DX11) Nuke Launcher [WiP]
Dig 27 Dec, 2017 @ 2:40pm
Conveyor Issue
I'm running into a weird issue with the launcher when I use the TIM script to try and keep a specific number of rounds in the launcher. For some reason the script refuses to recognize either conveyor port as an acceptable input/output face for the launcher. Normally I would just report this to Taledan, and I still might now that I think about it, but since this is literally the only block I've seen this issue on I thought I'd send you a head's up in case it is something on your end.

Thanks for all of your amazing work.