Team Fortress 2

Team Fortress 2

Bloodletter
 This topic has been pinned, so it's probably important
Sky  [developer] 24 Apr, 2015 @ 10:12pm
Official Stats Discussion Thread
Hey all, please use this thread for stat ideas/discussion.
Any other stats threads will be merged with this one.
Have fun!

NOTE:
Intended as a throwable/guillotine replacement rather than a melee wep but feel free to make stats for either slot.
Last edited by Sky; 24 Apr, 2015 @ 10:33pm
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Showing 1-15 of 168 comments
Mons 24 Apr, 2015 @ 10:52pm 
If melee
+25% Damage
On Hit:Bleed for 6 seconds
-20% Firing speed

If Secondary
On hit:Bleed for 6 Seconds
+15% Damage
Crits on Headshot
hoebie97 25 Apr, 2015 @ 1:15am 
can u throw it??
Xer0-818 (LT) 25 Apr, 2015 @ 4:06am 
+ 20 damage on hit
+causes bleed for 5 seconds *bleed damage 4 and stikes twice per second*
-15% attack speed
Sokol 25 Apr, 2015 @ 4:20am 
Melee: + 20% Damage
+ Bleed for 5 seconds on hit (miss hit yourself)
- 25% hit speed

Secondary: + bleed for 6 seconds on hit
on hit deal X damage depending on range (max 50) (min 10)
Takes 8 seconds to recharge
Philistine 25 Apr, 2015 @ 8:27am 
15+ Damage
10+ Bullets Resistance
25- Crits Resistance
ManuelBread 25 Apr, 2015 @ 9:35am 
Originally posted by WOLF:
can u throw it??

ughhhhhhhh he said it Can be An melee or an Flying Guiltine .-.
AestheticJonas 25 Apr, 2015 @ 9:43am 
It should be thrown horizontaly on right click and vertically on left, to change it up.
Maybe -15% projectile speed.
rusty 25 Apr, 2015 @ 9:49am 
Originally posted by Baconatur:
It should be thrown horizontaly on right click and vertically on left, to change it up.
Maybe -15% projectile speed.
i actually like dat idea

Alpha X LP 25 Apr, 2015 @ 10:02am 
looks like a reskin of the cleaver so i would take same stats
eggbreaker.exe 25 Apr, 2015 @ 10:34am 
Skin for Flying Giilotine. 'Nuff said.

(OvO)
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BETA 25 Apr, 2015 @ 12:35pm 
On left click: Melee On right click: Throw

No secondary slot

Melee effects:
On hit bleed for five seconds
On miss you hit yourself and bleed for four seconds (Dummy)

Ranged effects:
Recharge time is eight seconds
On hit bleed for six seconds

Overall effects:
-25% Attack speed
+10 Damage when equiped
-15 Max health
+25% Speed when active
Marked for death while active

(OvO)
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Last edited by BETA; 25 Apr, 2015 @ 12:36pm
Lord Char 25 Apr, 2015 @ 2:50pm 
reskin for the flying cleaver, but it works differently, if you have the supply chain equiped and an enemy is slowed (becuase of hitting them, look at my idea on the other thing for the supply chain) instant kill, just like the flying cleaver and sandman
thrown:
25% dmg bonus each meter away*only counts meters, not centi meters, just meters*
minicrit on 10 meter range
crit on 10 meter range+any kind of stun/bonk
no random crits
if enemy is low health, it will go right through the enemy*AKA Penetration*
max damage is 360*Huntsman/Fortified Compound headshot damage*crit
weapon can be charged
75% bullet vulnerability
+50% jump height
-20% walkspeed
-80% walkspeed when charging

melee:
25% damage bonus
crit on back
hit on back does same amount of damage as spy
hit on back disables dead ringer
hit on engineer takes 50% of its current metal away
hit on medic takes away 100% uber
hit on medic in back kills medic but medic will respawn with 50% uber of the total uber he had before
hit on spy*without dead ringer* takes away ALL cloak and disables watch for 10 seconds*wont recharge*
hit on back will grant 2 seconds immunity to ANY attack
hit on back will grant 2 second immunity to fire/bleed/milk/piss
headshots will be neutralized and turn into health*better watchout aimbotters! they'll WHOOP your @$$!*
when active: Marked for death
when active: +50% walkspeed on wearer
when active: 5 hp loss per second
after switch: marking for death will stay 2 seconds and you can't move that time


these are my stats I would add
Deadhedge 25 Apr, 2015 @ 3:45pm 
I feel it should be sort of like the guiitine (sorry for the spelling) where you throw it, here are some pros, but I don't currently have many cons

+40% projectile speed

-15 % movement speed on enemy hit

If this gets a kill, you can pick it up off the enemies body, instantly recharging it.

Takes many ammo packs (or 1 full pack) to restore, would really bring out the fact that this is a survival tool, and that they don't just magically appear (doesn't passivly recharge)

On hit: Bleed on target for 4 seconds

MAYBE:
This can be made into a secondary AND a melee weapon
If so, here are a few melee stat suggestions
+25% damage

-50% (maybe too drastic?) melee range

On hit: Bleed for 4 seconds

The more you swing the weaker it gets, eventually being destroyed, ammo packs, dispensers and passive regen (passive regen only for when completely broken) will restore it.

So, what do you think XD?
ThatAn1meDegen 25 Apr, 2015 @ 3:48pm 
IT LOOKS COOL BUT CAN IT BE A CRIT IF THEY ARE IN WATER
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