Tabletop Simulator

Tabletop Simulator

Heroscape
Dissonance  [developer] 19 Mar, 2015 @ 2:21pm
Screenshots
Please post links to screenshots or videos of your battlefields and/or battles here.
Last edited by Dissonance; 19 Mar, 2015 @ 2:21pm
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Showing 1-15 of 18 comments
Greenlazer 19 Mar, 2015 @ 8:10pm 
I threw together Giants Table a while ago. This is typicaly the first map anyone played.

http://steamproxy.net/sharedfiles/filedetails/?id=405150696
Dissonance  [developer] 20 Mar, 2015 @ 10:51am 
Originally posted by Greenlazer:
I threw together Giants Table a while ago. This is typicaly the first map anyone played.

http://steamproxy.net/sharedfiles/filedetails/?id=405150696

Well the proper ruins are available in the mod now, so you shouldn't need to use those white blocks in the future.
Last edited by Dissonance; 20 Mar, 2015 @ 10:51am
Iccaruss 20 Mar, 2015 @ 12:17pm 
http://steamproxy.net/sharedfiles/filedetails/?id=410937045

I moddeled a map myself.

Edit: feel free to use that for Screenshots for the character miniatures.
Last edited by Iccaruss; 20 Mar, 2015 @ 12:18pm
Iccaruss 20 Mar, 2015 @ 1:14pm 
All my maps include all the props that are out today

Second Map from heroscapers.com:
http://steamproxy.net/sharedfiles/filedetails/?id=410970985
Last edited by Iccaruss; 20 Mar, 2015 @ 1:15pm
Iccaruss 20 Mar, 2015 @ 1:48pm 
and the third i made
more will follow, but thats all for this week ;)

http://steamproxy.net/sharedfiles/filedetails/?id=410989865
Dissonance  [developer] 20 Mar, 2015 @ 2:36pm 
Originally posted by Iccaruss:
and the third i made
more will follow, but thats all for this week ;)

http://steamproxy.net/sharedfiles/filedetails/?id=410989865

Aren't your battlements upside down? You should be able to slot them in the other way up, you may need to put a temporary level in front of them to stop them falling forwards. But once locked you can delete any "scaffolding".
Iccaruss 20 Mar, 2015 @ 2:38pm 
checked that, and yes, they are.... i never had the fortress irl, so that was just beginners luck, i will change that by time
Iccaruss 20 Mar, 2015 @ 4:37pm 
Fixed it (though not yet in the thumbnail) I have to say (no critique to you guys, your work is amazing!) that doing Battlements is a Pain in the.... you know what i mean... I hope that the way i fixed it, it would work... anybody care to look at it and give his/her opinion?
Last edited by Iccaruss; 20 Mar, 2015 @ 4:37pm
Dissonance  [developer] 20 Mar, 2015 @ 4:40pm 
I'll have another go at the collision mesh when I get a chance. It is causing problems with the castle flag as well.
Iccaruss 20 Mar, 2015 @ 4:46pm 
well, i just will focus on maps without castle parts for now, since i do not owe it irl, i have not have any good ideas with that anyway ;)
Dissonance  [developer] 21 Mar, 2015 @ 3:47am 
I've updated the collision mesh for the battlements, so they shouldn't fall forwards any more, there is a trade off in that since the collision mesh is now much smaller than the actual mesh it is more difficult to pick up, you can only grab it by the base, this is similar to how the flag has been implemented.

The ladders should be easy to place but not to use (there's no way to "clip" a figure onto the ladder sections). Maybe with the new joints system you can attach figures to them but the new physics options don't seem very practical to me.
Iccaruss 21 Mar, 2015 @ 5:21am 
fixed the battlements finally (they work sooooo smooth now, thanks!) and added ladders as intended in the first place, should be final and playable now...
http://steamproxy.net/sharedfiles/filedetails/?id=410989865
Dissonance  [developer] 23 Mar, 2015 @ 3:13pm 
Here's one I've always wanted to make, a gravity defying 14-leveller requiring two master sets. Took some effort but it can all be done with single hexes.

http://steamproxy.net/sharedfiles/filedetails/?id=412956236

It looks a bit sparse though, perhaps it just needs a few props...

http://steamproxy.net/sharedfiles/filedetails/?id=412956533

Too much? :P
Last edited by Dissonance; 23 Mar, 2015 @ 3:20pm
Dissonance  [developer] 25 Mar, 2015 @ 1:42pm 
Iccaruss 26 Mar, 2015 @ 2:51pm 
awesome!
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