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As for my opinion on it, his head isn't too much bigger than other characters (physically) but his proportions really put me off, specifically his side view in relation to his regular face. Another thing about it that puts me off slightly is the two different colorations. IE: Ingame he's a much lighter shade than all of the images show him as. This isn't as off putting as his side view, but its still something that bugs me. Here are some comparisons to show you what I'm talking about: http://i.imgur.com/lh2pNWg.png
None of that has to do with his mechanics, but an art overhaul on him would really work wonders I think. As for my suggestions before, I was pretty tired so I was throwing out some ridiculous stuff, I'm going to revise it, remove that comment, and place a new suggestion here that will address less drastic changes to how he plays.
REVISED SUGGESTION:
He runs fast, which means he can get from point A to point B incredibly fast without needing to use cobblestone, roads, or the walking cane. While this is incredibly useful, it leaves him vulnerable to excessive sanity loss when you don't prepare in advance. The main problem right now is that the mod author suggests picking flowers for a garland, but the passive regeneration from that isn't very good at all, specifically in the rain or when other players on the server are dead.
What I'd suggest, is giving him a personality trait. What does he like that's currently in the game. Does he like butterflys, bees, light sources, or beefaloo? Perhaps by standing near another player can give him a small sanity boost (maybe enough to counter sanity loss in the dark?)
His Speed gives him a very large advantage when fighting, he needs to do less damage than other characters (Like Wolfgang's weaker forms). My suggestion is to make his damage .75 of what characters normally hit.
At the time of me writing this, his Health is 150, his Hunger is 150, and his Sanity is 50. I think this should be changed to 125, 175, 50 to go in-line with his nature.
-Removed- The rabbit recruit idea was dumb.
TLDR VERSION:
-His speed is incredibly useful, but flowers aren't going to cut it for this guy. He needs something else that can increase his sanity. (Even if its just a small passive effect.)
-His speed makes it so he can kite incredibly easily and scavenge far far away early game. If his damage was put down to .75 the regular character damage this could balance his speed out. (Not completely, but enough to matter.)
-His base stats don't seem to go along with his nature (at least not completely). 125 Health, 175 Hunger, and 50 sanity seems to align better with his nature.
-Like others have said, his voice seems loud, or at the very least it isn't very pleasant to hear.
-I don't really like the way he looks in-game. His artwork looks adorable but in-game his proportions and color seem very wrong. I don't particularly like the black hairlines either, but thats just a personal thing. Like I said, the main thing that bothers me is that his proportions seem wrong. His side view is vastly different than his frontal view, and it puts me off a bit.
I'm not trying to be a jerk with any of this, so if I come across as an ass I apologize. These are honestly thing I think would make the character better. I'm being really picky about the visual stuff on your character but across the screenshots to the game he doesn't really look the same, and it makes him feel weird to me. It would be amazing if you could somehow make his in game appearance more like his character page appearance.
*Also, as a note, when I see something I like I generally get overly-excited when contributing to it, so a lot of this might be excessive.
That could be very useful for him. His base sanity is already low, not to mention that fighting monster reduce your sanity even more... He needs time to find food, such as berries or carrots.
Farms are also a great idea.
I think that is a good idea, especially for the cold resistance. Michael is more of your survive-but-avoid-monsters guy. If you could work a bit more on his survivalist side, then Michael wouldn't be so unrewarding to play.
Yes, his playstyle is kind of... erm... exhausting to play (my humble opinion). No offense, please. It's a great mod, I'm trying to help. Maybe I just got the whole idea wrong and he is supposed to keep moving and scavenging what little food he can (I try to play him as farmer or such, I'm not much of a scavenger). But you gotta give him some buffs, man.
Being a passive carnivore seems like it would have it's own strife, to play this out a bit more, I would say he should get .25 more nourishment from eating meat but gets no bonus to sanity fro meat based foods that give sanity bonuses. On the opposite end, vegitarian foods give their normal hunger amount but give a .25 bonus to sanity modifiers. (foods that give 0 sanity still give 0 sanity).
Give him an item (or innate ability of possible) that acts as an indestructible shovel, allowing him to dig things up as a natural ability (since foxes tend to dig holes).
Paranoia: When he breaches the insanity mark, all other creatures on the screen have a very faint red highlight, allowing him to know where things are (and avoid them) even in near or complete darkness.
So I have to agree that his sanity is a BIT low. You may want to raise it to 75 or give him some eaiser to obtain way of gaining sanity back, such as making his sanity regen .50 times faster when he's near light sources but maybe drain .50 times faster in the dark? He needs some way of getting sanity back when flower picking is not an option.
Also, as a side note: His head is rather big. I was playing the blue fox with hammer from the workshop and his head was twice as big as hers. Not a huge problem (no pun intended) but it did still seem a bit odd.
During my gameplay, I haven't noticed any difference between the fighting skill of Michael and the most of other characters. Relating to the part of the character description stating him as a lover and not a fighter, I initially expected him to be somewhat weakened on his fighting side like Wendy.
It would make sense to me if Michael's fighting power would be turned down to lower than the standard. If it is, I can't notice that in-game. It would also be more suitable for his lore.
Secondly perhaps a minor ability with a cooldown of sorts that allows for him to catch birds or other small game without needing the various traps?
A friend of mine actually suggested the part of a sanity boost while near other players and I think that's a great idea
I also highly like the idea of boosting his speed when below a certain very low sanity level. Allows you a last-stand attempt at escaping the clutches of madness.