Garry's Mod
DevExplorer (See entities on the map!)
 Acest topic a fost fixat, deci probabil este important
Findya  [dezvoltator] 15 mart. la 20:12
📢BUGS, SUGGESTIONS & STUFF📢
Post your feedback here, this will improve your experience and help me learn about Garry's Mod coding more! :ccknight:

(4k hours in this game, and I still got no b##ches)
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Se afișează 1-6 din 6 comentarii
Will cause errors if used on a dedicated server since the convar devex_strict is being created serverside but trying to be accessed clientside. It works singleplayer because you're the host. The convar should also have the FCVAR_REPLICATED flag. Otherwise, it works fine but your code is scary... :hatty:
Editat ultima dată de Bonyoze; 16 mart. la 22:51
Findya  [dezvoltator] 17 mart. la 6:10 
Thanks, I will fix this later! We do not talk about my code
Wait for the Change Note
Editat ultima dată de Findya; 17 mart. la 6:35
so i'm not 100% sure what was going on but, one of my player timed out and it started to spam this error every few second, https://i.imgur.com/uSEbP96.png players also reported it would freeze their game everytime it spewed this error. BTW, I love this addon and hope to use it on my server. :steamthumbsup: (You can also ignore the samhooks in that error, does this with all errors if they happen)
Editat ultima dată de Bero; 17 mart. la 15:17
Findya  [dezvoltator] 17 mart. la 16:35 
There! I hope this patch will fix your issue!
It's kinda shame that there's tons of problems for just the simple entity explorer
I use this add-on to help debug NWVars set on weapons as I'm coding them, and this sometimes involves killing NPCs.
Unfortunately adding or removing entities shuffles the view around, making it difficult to "latch" onto a specific entity for debugging.
I'd love to see an option to "latch" or "lock-on" to a specific entity for debugging.
Findya  [dezvoltator] 2 iun. la 11:51 
Postat inițial de Global:
I use this add-on to help debug NWVars set on weapons as I'm coding them, and this sometimes involves killing NPCs.
Unfortunately adding or removing entities shuffles the view around, making it difficult to "latch" onto a specific entity for debugging.
I'd love to see an option to "latch" or "lock-on" to a specific entity for debugging.
Haven't updated this mod in a while, well It's time for me to do it

Edit: I'm horrified by my own code...
Editat ultima dată de Findya; 2 iun. la 12:04
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Se afișează 1-6 din 6 comentarii
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