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For zealous, mystic, theology-focused or (possibly) lunatic characters, they could also get an option where they go to meditate in the forests and either Huginn and Muninn or Odin come and speak to them and reveal the secrets of the Odhinist religion.
The new school of buddhism will either be represented by a specific trait, or could be an actual Buddhist heresy. I'm currently leaning towards the former so that players could easily swap to the more peaceful branches for the other bonuses.
As for converting to Islam, Ibadism would be a great additional option. The event path would lead to you contacting Ibadi clerics through Omani merchants, who then send for a cleric in Muscat to come and help convert your realm to Ibadism.
For Christianity, you could have two possible conversion paths: Nestorian through the Saint Thomas Christians, or Miaphysite through contacting the Ethiopians.