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Повідомити про проблему з перекладом
My problems are that some uniforms from some mods will not have a blood texture, until the character is killed. Thus, the mod will not display blood textures when character wounded, blood appears ONLY after the death of the character. Discovered and problematic mods today - @VSM All-In-One Collection - https://steamproxy.net/sharedfiles/filedetails/?id=823636749&searchtext=VSM , and @YuEmod - https://steamproxy.net/sharedfiles/filedetails/?id=1195262135
Please note, that everything is fine with @RHS uniform
Could you try using as few other mods as possible in your game?
Load UIE, CBA, and the uniform mods + their dependencies and see if it changes anything.
Thankyou!
-When does it happen?
Seems to be random, but one standout feature from this is that it happened to units which have been unloaded/far away from player/zeus camera, or simply not visible by the player. I was testing things in La Rochelle on Tanoa with my character and affected AI being at the main airport, and after around 20-40 minutes I come back to the airport and all of the AI units have black uniforms. All the AI use vanilla Syndikat uniforms except two guys who use uniforms from the Arma 3 Aegis/Atlas mods.
Note: after leaving the aiport for a few minutes and coming back, some units somehow got fixed, while others got "partially fixed". An AI wearing Syndikat Jacket uniform had the jacket black, but the pants were normal.
-Mods?
Quite a few of them and probably too many to list in comment section. I can send the HTML file with all the mods used on discord or something. But in terms of other conflicting injury/texture mods, there are none. Again, didn't do any actual dedicated testing, the bug.. just happens.
-Where did it happen?
Dedicated server and singleplayer scenario (launched from eden editor). Host of server said he also had the issue, but apparently only with units I spawned in.
-Were the units injured?
No. Interestingly enough, dead AI who are injured don't seem to turn black ever, but uninjured ones seem to.
Lastly, I tab out of the game quite often, so maybe its somehow related to that. Can't think of anything else, so there you go.
I'm beginning to wonder if vanilla uniforms are the issue. I have a check in place that checks if the uniform is vanilla and then doesnt activate the system on it (making it 100% impossible to cause black uniforms or other issues). However I think that check might only apply to truly vanilla uniforms, and not ones added in updates or dlc. I'm going to do some testing and see if I can replicate the issues and go from there.
I created all available S&S Groups (~250 soldiers in total) on the Tanoa airbase and started blasting. I noticed that some uniforms had no blood. To try to fix it I launched ArmA with UIE. After the battle I landed to inspect the bodies. Blood appeared! But when I got up close I noticed that trees and distant objects started to blur as if my textures were set to the new ultra low setting instead of ultra. Plus, some of the uniforms were black.
Discovering that, I started playing around trying to reproduce the bug without S&S Uniforms.
I managed to do that with vanilla gear only. For that I used ~1000 soldiers with copy pasted lead-out.
With UIE active some of their uniforms were turning black a few seconds after the start of the mission.
When I toggled the setting that applies UIE to players only, black uniforms ceased to appear (and trees and distant objects stopped being blurry).
When I switched off UIE black uniforms ceased to appear as well.
Therefore, it is safe to assume that UIE has something to do with it. Most likely, this problem arises when PC can barely handle the game. Because we all have different hardware and mods, this texture overload will happen in different moment for different players.
Outside of this stress test, I haven’t seen black uniforms with UIE. But I play small SP battles most of the time… More tests needed.
PS: I really love UIE! It improves immersion so much!
Something to try would be increasing your windows paging file and see if that contributes too it!
It seems that my findings correspond with your understanding of the situation which is good! I hope I was able to help you at least a little bit!
Once again, your mod is truly amazing for it successfully fixes very important issue!
Have a wonderful day!