Stranded: Alien Dawn

Stranded: Alien Dawn

SAD_CommonLib
injto4ka  [developer] 16 Dec, 2023 @ 3:59am
Fixes
  • Game version 1.21
    1. Fixed the fading of modded entities.
    2. Fixed the traits "Liberated" and "Cognitive stabilizers" in old saved games.
    3. Fixed placement of flat buildings on ceilings (e.g. Hot air balloon).

  • Game version 1.22
    1. Fixed playing of modded sounds.
    2. Only mods with options are listed in the options panel.
    3. Missing functor properties in mods are replaced by their default values.
    4. Fix mod shortcuts not being active if a saved game is loaded first.
    5. Fixes and tweaks for importing modded entities.
    6. Fixed CombatQuadcopter's weapon property group name
    7. Completed the missing parts of the Concrete collision mesh to avoid shooting through.
    8. Shrank the Flamethrower collision mesh to avoid being hit through adjacent walls.
    9. Mod item Change Property can tweak sound presets.
    10. Mod item Change Property can use default property value.
    11. Avoided a soft lock during movement.
    12. Shielded an error when trying to upgrade a ceiling.
    13. Stopped the persistent sound of the energy sword.
Last edited by injto4ka; 6 Jun @ 2:04pm
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Showing 1-5 of 5 comments
injto4ka  [developer] 5 Apr @ 1:34am 
All fixes for game version 1.21 are obsolete now as version 1.22 includes them.
injto4ka  [developer] 18 Apr @ 1:03pm 
Hotfix 1.22.240404 addressed the issues of playing of modded sounds and the problem of displaying all mods in the options.
九年 24 Apr @ 12:05am 
Excavation tasks cannot be automated
injto4ka  [developer] 24 Apr @ 4:01am 
This mod is not affecting excavation. Isn't that something specific to Beyond Stranded?
Quark 21 May @ 12:08pm 
Originally posted by 九年:
Excavation tasks cannot be automated
Try changing the schedule time to allow every activity for the survivor you want to excavate. "Work" doesn't seem to . . . well, work.
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Showing 1-5 of 5 comments
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