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immediately closes your game
edit: so the reason it crushed was because there were no abject and summon() is not command.
okay you can use the following on "p1." and "p2.":
- set_vel(x,y) - it sets velocity in respective axes
- set_pos(x,y- it set position.
example: p2.set_pos(0,-500)
get_tree().reload_current_scene()