Stellaris

Stellaris

Stellarian Seasons
Cephalon Sithalo  [developer] 25 Oct, 2023 @ 11:20am
Trait Stats
Trait Summery:

General Information:
Nerve Stapled & Zombies do not gain any bonuses (may change later)

Zombies will gain the traits related to their habitability like normal but it has no effect on them. Attempting to remove the trait results in species clutter in the species tab.

All natural traits gain 20% to their stats when on a Gaia/Habitat/Ring/Ecu world.

All traits gain -80% to their stats when on Hive/Machine worlds if they are not Hive/Machine-Cybernetic respectively.

Hive Minds gain 40% on Hive worlds.
Machine/Cybernetic gain 40% on Machine worlds.

Having the Tier 4 Building applies 20% to most stats no matter the season and 15% to happiness.

Hot Preference:
These Pops come from Desert/Arid/Savannah worlds. They gain 20%-40% during Spring/Summer and loose 20-40% during Autumn/Winter

Temperate Preference:
These Pops come from Jungle/Continental/Ocean worlds. They dont reach 40% for either positive or negative but they have an average across the natural seasons save for Winter which still does not effect them as harshly.

Cold Preference:
These Pops come from Arctic/Tundra/Alpine worlds. They gain 20%-40% during Autumn/Winter and loose 20-40% during Spring/Summer

Artificial Preference:
Living for generations in an environment that has been perfectly tailored for them has spoiled pops from Gaia/Habitat/Ring/Ecu worlds. On worlds that undergo uncontrolled temperature changes, they suffer constant penalties of 40% but on artificial worlds they gain a constant 40% as opposed to the normal preferences gaining only 20%

Machine Preference:
Machines operate differently from organics. During Spring/Summer they produce 20%-40% less while also gaining the same amount as upkeep reduction. Autumn/Winter sees these numbers flipped producing more while also costing more energy.

Hot Preference:

Spring:
Job Production = 20%
Food/Mineral Upkeep Reduction = 20%
Happiness = 15(%?)
Growth/Assembly = 20%

Summer:
Job Production = 40%
Food/Mineral Upkeep Reduction = 40%
Happiness = 30(%?)
Growth/Assembly = 40%

Autumn:
Job Production = -20%
Food/Mineral Upkeep = 20%
Happiness = -15(%?)
Growth/Assembly = -20%

Winter:
Job Production = -40%
Food/Mineral Upkeep = 40%
Happiness = -30(%?)
Growth/Assembly = -40%

Autumn (T1-Manipulation):
Job Production = -15%
Food/Mineral Upkeep = 15%
Happiness = -10(%?)
Growth/Assembly = -15%

Autumn (T2-Manipulation):
Job Production = -10%
Food/Mineral Upkeep = 10%
Happiness = -7.5(%?)
Growth/Assembly = -10%

Winter (T1-Manipulation):
Job Production = -30%
Food/Mineral Upkeep = 30%
Happiness = -25(%?)
Growth/Assembly = -30%

Winter (T2-Manipulation):
Job Production = -20%
Food/Mineral Upkeep = 20%
Happiness = -15(%?)
Growth/Assembly = -20%

Temperate Preference:

Spring:
Job Production = 25%
Food/Mineral Upkeep Reduction = 25%
Happiness = 15(%?)
Growth/Assembly = 25%

Summer:
Job Production = 15%
Food/Mineral Upkeep Reduction = 15%
Happiness = 15(%?)
Growth/Assembly = 15%

Autumn:
Job Production = 20%
Food/Mineral Upkeep Reduction = 20%
Happiness = 15(%?)
Growth/Assembly = 20%

Winter:
Job Production = -25%
Food/Mineral Upkeep = 25%
Happiness = -20(%?)
Growth/Assembly = -25%

Winter (T1-Manipulation):
Job Production = -19.75%
Food/Mineral Upkeep = 19.75%
Happiness = -15(%?)
Growth/Assembly = -19.75%

Winter (T2-Manipulation):
Job Production = -12.5%
Food/Mineral Upkeep = 12.5%
Happiness = -10(%?)
Growth/Assembly = -12.5%

Cold Preference:

Spring:
Job Production = -20%
Food/Mineral Upkeep = 20%
Happiness = -15(%?)
Growth/Assembly = -20%

Summer:
Job Production = -40%
Food/Mineral Upkeep = 40%
Happiness = -30(%?)
Growth/Assembly = -40%

Autumn:
Job Production = 20%
Food/Mineral Upkeep Reduction = 20%
Happiness = 15(%?)
Growth/Assembly = 20%

Winter:
Job Production = 40%
Food/Mineral Upkeep Reduction = 40%
Happiness = 30(%?)
Growth/Assembly = 40%

Spring (T1-Manipulation):
Job Production = -15%
Food/Mineral Upkeep = 15%
Happiness = -10(%?)
Growth/Assembly = -15%

Spring (T2-Manipulation):
Job Production = -1%
Food/Mineral Upkeep = 1%
Happiness = -7.5(%?)
Growth/Assembly = -1%

Summer (T1-Manipulation):
Job Production = -30%
Food/Mineral Upkeep = 30%
Happiness = -25(%?)
Growth/Assembly = -30%

Summer(T2-Manipulation):
Job Production = -20%
Food/Mineral Upkeep = 20%
Happiness = -15(%?)
Growth/Assembly = -20%

Artificial Preference:

Spring/Summer/Autumn/Winter:
Job Production = -40%
Food/Mineral Upkeep = 40%
Happiness = -40(%?)
Growth/Assembly = -40%

Spring/Summer/Autumn/Winter (T1-Manipulation):
Job Production = -30%
Food/Mineral Upkeep = 30%
Happiness = -30(%?)
Growth/Assembly = -30%

Spring/Summer/Autumn/Winter (T2-Manipulation):
Job Production = -20%
Food/Mineral Upkeep = 20%
Happiness = -20(%?)
Growth/Assembly = -20%

Gaia/Artificial/City:[/u][/b]
Job Production = 40%
Food/Mineral Upkeep Reduction = 40%
Happiness = 40(%?)
Growth/Assembly = 40%

Machine Preference:
Spring:
Job Production = -20%
Energy Upkeep Reduction = 20%
Happiness = -15(%?)
Growth/Assembly = -20%

Summer:
Job Production = -40%
Energy Upkeep Reduction = 40%
Happiness = -30(%?)
Growth/Assembly = -40%

Autumn:
Job Production = 20%
Energy Upkeep = 20%
Happiness = 15(%?)
Growth/Assembly = 20%

Winter:
Job Production = 40%
Energy Upkeep = 40%
Happiness = 30(%?)
Growth/Assembly = 40%

Spring (T1-Manipulation):
Job Production = -15%
Energy Upkeep Reduction = 15%
Happiness = -10(%?)
Growth/Assembly = -15%

Spring (T2-Manipulation):
Job Production = -10%
Energy Upkeep Reduction = 10%
Happiness = -7.5(%?)
Growth/Assembly = -10%

Summer (T1-Manipulation):
Job Production = -30%
Energy Upkeep Reduction = 30%
Happiness = -25(%?)
Growth/Assembly = -30%

Summer(T2-Manipulation):
Job Production = -20%
Energy Upkeep Reduction = 20%
Happiness = -15(%?)
Growth/Assembly = -20%
Last edited by Cephalon Sithalo; 25 Oct, 2023 @ 12:53pm