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翻訳の問題を報告
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This is on a dedicated server. If I remove your mod number, the server start's with no issue.
Downloading and loading it worked fine for me when publishing the latest fix.
I guess that we can rule out any issues with steams servers as the other mods worked.
EDIT: I fixed the problem myself by copying the mod file from the client folder (...\Roaming\SpaceEngineers\Mods) to the dedicated server folder (...\Roaming\SpaceEngineersDedicated\Mods). I don't consider this a permanent fix but it should get the dedicated servers going again! I hope the developers can fix it properly!
The reason for that issue, steam.
Eikester initially published this mod and added me as coauthor as he did all the 3D model and texture work. I merelly had the idea, values and did the recipes.
For the last patch we tried if i can publish too as transfering the changes over to the original poster (in this case Eikester) and letting him publish is overall a very dependable and bad design for concurrent working.
Sadly it turned out that either steam or space engineers must have an issue with that method. At least the dedicated servers, not the clients.
I will submit that as bug and hope that the devs look into it.
Thanks for your patience and help :)
Twice now it's left piles of negative power cells in the ship welders ("-1,500 Power Cell") which are a bit of an puzzler...the massive stack weighs just over 0 and has a negative volume (~ -65,000L), meaning if you have it in your pocket you can suddenly carry piles of 200,000 steel plates no problem.
Dropping this stack of negative cells immediately crashes the game, and the assemblers cannot deconstruct them, only option is to fire them off into space via rocket and hope they never return.
Maybe they are using some int16 (max ~32k) at some points.
Overall that sounds like a bug report we previously got within the comments. One i did not test yet due to some circumstances.
As current workaround we consider new components required to build the caps.
That is, small and large capacitor modules instead of computer and power cells.
What causes it is the limited astronauts inventory. Once overloaded it will cause an exception in Space Engineers and thus crashes it.
Thus it is a clear bug with the game
As for the small ships, i did not have an issue with them yet. It might be that the SE internal problem causing that particular issue has been solved.
Please report back if you got the same issue again while playing the latest version.
As current workaround we could only release a version with components that got unrealistically low volume and weight values in order to not cause SE to derp around :(
this will happen in creative play but not in other.
Thanks, and Sorry.. heh
And yes capacitors are just a "battery type" block and thus behave like all batteries which do not deplete in creative at all. I wish that could be toggled ingame though.
It however can be nicely used to quickly charge a new stack of caps. Charge the first cap for 1 second so that it has a few Wh and then put it on discharge. Now you can fully charge a second cap in <5 sec. And then fully charge 2 caps in <5 sec and so on. Thus charging a big stack of them is a bit tedious as you have to do it by hand, but it is done in less than a minute unless you went way too big (in amount of separate blocks).
ps: Initially i was quite confused about the chatter as the "removed" post didint show up and i couldnt find the context of Rabbits reply, so please dont remove your old posts even though they might feel awkward. There is no shame in asking :-)
I am currently playing in creative mode as I am test building my ship. I have not had issues charging batteries before this. Even when I over load a reactor they just charge slower. Since I am in Creative they output full power and never discharge. I tried changing things around like only charging one cap at time or using one set to charge another set nothing will charge. The one or two time I did get to look like it was charging the cap never increased in power that it was holding.
Could you please make an update to repair this?