Rivals of Aether

Rivals of Aether

Wes
Player Index not Randomized?
Hey, I've been having a lot of fun playing this character in my usual 4-player Free-for-All matches, but I've noticed a gameplay inconsistency with how the "enemy.x" and "enemy.y" Values are defined in any match with more than 2 players.

The "MunoPhone" practice mode guide states the following:
"enemy.x/y - ...In matches with more than two players, the other player is chosen at random."
However, throughout every match I've played with Wes, it seems that the player targeted by these Values is simply the player with the lowest index aside from Wes.
This behavior persists even when the player with the lowest index is out of stocks, with the position of the two variables instead defaulting to the coordinates of the spawn platform. This results in a lot of the aggressive functions I'd like to write being rendered useless after this player is eliminated.

Now, seriously, as much fun as I'm having bullying my friend Owen because he's always the server host, I'd also like to be able to mail "pipebomb" functions to the rest of the lobby...
Great character, though! Lotta fun.
Last edited by Mistery1307; 27 Feb @ 12:16am