Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Invasion Mod English Translate - Old World Campaign Update
 This topic has been pinned, so it's probably important
Wōtanz  [developer] 25 Feb @ 11:09am
Chaos Invasion Trigger Process
Warning
If you have question things in playing with this mod then please solid read this guide and after then play. But if you have question things but that is not written in this guide for that answer then I'll writing new scripts for that answer.

Difficult Settings
This mod Endgame difficult is not use common Endgame difficult setting, but use the "Endgame difficulty: Endgames added by Mod" slide-bar. This slide count is increase number by 1 and maximum count can setting to 5. For this difficult slide bar setting is can setting to spawning forces lords ranks, and units ranks, and number of spawning endgame forces. And next following is for that lists:
  • Number of spawning forces per difficult levels
    - Base army count - major factions or legendary lords factions; 4
    - Initial army count - minor factions(for example: Norscan tribes or minor beastmen tribes); 2
    - difficult level 1 - 0.5
    - difficult level 2 - 1
    - difficult level 3 - 1.5
    - difficult level 4 - 2
    - difficult level 5 - 2.5
    - base or initial army count * count per difficult level = spawning endgame forces(for example: base army count(4) * difficult level 5(2.5) = 10 forces spawning)

  • Lords ranks per difficult levels
    - difficult level 1 - 10 rank
    - difficult level 2 - 20 rank
    - difficult level 3 - 30 rank
    - difficult level 4 - 40 rank
    - difficult level 5 - 50 rank

  • units ranks per difficult levels
    - difficult levels 1 - 0 rank
    - difficult levels 2 - 3 rank
    - difficult levels 3 - 6 rank
    - difficult levels 4 ~ 5 - 9 rank

  • rifts changing per difficult levels

Each races setting on Endgame
Chaos Invasion is have each scenarios, on first Scenario: Chaos Invasion, and on second Scenario: Chaos Invasion - Chaos Gods. If you want playing endgame of Chaos Invasion Scenario then must check and enable Chaos Invasion Scenario, and Chaos Gods Scenario is including in Chaos Invasion so then not must need to using Ultimate Crisis mode if you use Chaos Invasion and Chaos Gods both.

Each Chaos Invasion Scenario when trigger endgame then, potential applying and endgame crisis army spawning races is different, each races what apply endgame potential when enable each endgame scenarios is next following:
  • Scenario: Chaos Invasion
    - Chaos Warriors: for example, Archaon, Sigvald, Kholek, Be'lakor, Azazel, Vilitch, Festus, Valkia(When Second Invasion, if when First Invasion only Legendary Lords will spawning or resurrection)
    - Norsca: for example, Wulfrik, Throgg(They will be advance forces and expendable army in First Invasion.)
    - Beastmen: for example, Khazrak, Malagor, Morghur, Taurox(They will be advance forces and expendable army in First Invasion like Norsca.)

  • Scenario: Chaos Invasion - Chaos Gods; Apply potential when Second Invasion
    - Khorne: for example, Skarbrand
    - Tzeentch: for example, Kairos Fateweaver(But excluding Changeling; JackAXX...)
    - Nurgle: for example, Kugath Plaguefather
    - Slaanesh: for example, N'kari
    - Chaos Dwarfs; Uzkul-Dhrath-Zharr: for example, Astragoth, Drazhoath, Zhatan

First Chaos Invasion; MidGame
The First Chaos Invasion is not true endgame, but its advance forces and expendable-meat army is step to first. The First Chaos Invasion is contents is next followings:
  • Archaon will spawning into the Archaon's capital region; The Writhing Fortress.
  • Including Archaon, and other Chaos Factions Legendary Lords will spawned being 50 ranks and have armies with High Tier units with maximum ranks.
  • When First Invasion; MidGame has triggered then Norsca and Beastmen races factions Legendary Lords will spawning and resurrected; they're will being 50 ranks and have armies with High Tier units with maximum ranks.
  • And Beastmen and Norscan races factions is advance forces in First Invasion;MidGame, so then they're will spawning endgame armies of many numbers.
  • The Beastmen and Norscan races factions is advance forces in First Invasion;MidGame, so then Beastmen and Norsca legendary lords killing lists will be triggered, and if they factions leader has been slayed then that faction will take dooming faction panelty.
  • At the start of the MidGame Chaos invasion, Chaos Undivided Corruption +1 is applied to the entire region as a effect of Chaos Risings.
  • After the 10 turns, a EndGame Chaos Invasion will triggered.
  • For The Force of Light Factions will grant diplomacy trait that is the Shield of Civilisation, That Trait is grant diplomacy bonus +50 for have same trait factions.

Second Chaos Invasion
The Second Chaos Invasion is seriously the true endgame invasion so then you will can against to the true Chaos Invasion. The Second Endgame trigger turn can setting to 2nd Invasion trigger turn modify: Endgames added by Mod, and second endgame trigger turn can check in faction effect bundles ui text on first invasion playing. If 2nd Invasion trigger turn setting to count of 0 then will trigger first and second invasion all of both. The both invasion guiding text is written in under side, but first guiding what if when second invasion has triggered contents is next following:
  • Archaon will beginning the End Times, And True Chaos Invasion will beginning.
  • EndGame Chaos Warriors armies spawn on Chaos Warrior Legendary Lords' capitals and regions with Legendary Lords, also spawn number of army is follow Endgame difficulty.
  • Archaon forcibly vassals all Norscan tribes on the Norscan Lands.
  • Also corresponding Norscan tribes above will spawn Norscan Armies, and spawn number of army is follow Endgame difficulty.
  • The Warherd of Chaos Armies spawn near the Archaon's capital, and the faction will vassal of Archaon.
  • Including Archaon, and other Chaos warriors and Daemons factions will declares war on nearby non-chaos factions, including players.
  • Including Archaon, and other Chaos warriors and Daemons factions will completes all Technologies.
  • For The Force of Light Factions will grant diplomacy trait that is the Shield of Civilisation, That Trait is grant diplomacy bonus +50 for have same trait factions.
  • Each factions enabled by Chaos Invasion will have unique Endgame diplomatic bonus. Every Chaos culture factions is hatred diplomatic bonus to Force of Light factions, but same chaos cultures has better diplomatic bonus.
  • Each time Chaos Undivided Factions has ruination of settlements and occupies the settlements, the amount of Chaos Undivided Corruption is increases.
  • Rifts open all of across the Immortal Empires campaign map. That's will talk about next.
  • The Endgame victory objective is to Slain of all Chaos Warrior Legendary Lords. If you manage to slain all of them, you win the campaign.
Last edited by Wōtanz; 26 Feb @ 12:46am