Total War: WARHAMMER III

Total War: WARHAMMER III

Wounded Leaders Matter - Unofficial Update
 This topic has been pinned, so it's probably important
Railgun  [developer] 5 May @ 6:57pm
Balance Feedback Thread
I scaled the new added effects depending of the original mod, but if you want to help me to find better balance or give me better ideas, feel free to give me your feedback here.

I don't want to follow the CA path with meaningless effects, but I don't want to push to hard on effects that you couldn't counter balance too. I also don't want to penalise too much the AI, as we kill their faction leaders way more times than the opposite.

Future plans :
  • Look to create an event or dilemma for Morghur, and maybe Tamurkhan as its effects only stay one turn currently.
  • Take a look to see if Old World is compatible.
Things I will probably not change :
  • Winds of magic power reserve -16 per turn, you have a stance that give you +15 per turn for 10% move penalty, and possibly other bonuses.
Last edited by Railgun; 14 May @ 4:44am
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Railgun  [developer] 5 May @ 7:06pm 
I really ask me if I should use lords unique ressources too, that tend to be low on start and high on late game. Like on essences for Ostankya, -25 per turn seems fine on start but is negligable on late when you have multiple armies.

For now I did something like that, but I will greatly appreciate any advice of ostankya players about that.

Ostankya
Spirit Essence -36 per turn
Chaos Undivided corruption +5

The chaos undivided corruption should also remove a part of essences gain through the lands if you don't adress it, and can become a factionwide issue. So should I keep "Spirit Essence -36 per turn" or do you think it's better to stick on global ressources like winds of magic for exemple.

Edit:
I could take a look to do it per regions, that should scale a bit better between the start and late game.
Last edited by Railgun; 7 May @ 3:26am
Railgun  [developer] 7 May @ 10:13pm 
Concerning Ostankya I opted for a penalty of -5 spirit essences per province per turn.
So with 20 provinces, you have a penalty of -100 spirit essences per turn (for 5 turn), I will probably do a proper campaign with Ostankya soon but if you have played it, is that seems fair to you.
How many spirit essences do you make per turn at this stage of the game ?
Last edited by Railgun; 7 May @ 10:33pm
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