Arma 3
Dagger Island Training Complex
 This topic has been pinned, so it's probably important
Finger Jam  [developer] 1 Jun, 2023 @ 8:49am
Debug Log
Did you find something wrong in this map? Please leave a comment with the X Y location (grid) and a brief description of the error or issue. -FJ
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Showing 1-15 of 34 comments
Wansec_6 2 Jun, 2023 @ 7:33am 
G'day @Finger Jam,

Just did a quick test with the RHS C-130 and stood closer to the end of the runway.

The C-130 flew into the slope at the east end of the runway, bounced and landed extremely damaged on the runway.

It would appear the touchdown point is set either below the ground surface or too far to the east of the runway.

I hope you can adjust this without too much effort and trouble.

Thank you.
Maelstrom 2 Jun, 2023 @ 6:42pm 
(4093, 10328) In the briefing area at Camp Dagger, the map for Objective Alpha skips 12 and starts at 22 after building 11
Finger Jam  [developer] 3 Jun, 2023 @ 12:08pm 
Originally posted by Wansec_6:
G'day @Finger Jam,

Just did a quick test with the RHS C-130 and stood closer to the end of the runway.

The C-130 flew into the slope at the east end of the runway, bounced and landed extremely damaged on the runway.

It would appear the touchdown point is set either below the ground surface or too far to the east of the runway.

I hope you can adjust this without too much effort and trouble.

Thank you.
AI runway has been fixed and tested.
Finger Jam  [developer] 3 Jun, 2023 @ 12:09pm 
Originally posted by Trve Kvlt:
(4093, 10328) In the briefing area at Camp Dagger, the map for Objective Alpha skips 12 and starts at 22 after building 11
Billboard has been fixed.
Clockwork 9 Jun, 2023 @ 2:38pm 
objective delta layout sign is miss textured with objective alpha
Finger Jam  [developer] 9 Jun, 2023 @ 3:05pm 
Originally posted by glockiii:
objective delta layout sign is miss textured with objective alpha
Just checked it, it is correct. Try deleting the mod and resubscribe to it.
Clockwork 9 Jun, 2023 @ 8:14pm 
Originally posted by Finger Jam:
Originally posted by glockiii:
objective delta layout sign is miss textured with objective alpha
Just checked it, it is correct. Try deleting the mod and resubscribe to it.
I did, still the wrong one for the custom sign https://imgur.com/L7NQrdr
Finger Jam  [developer] 9 Jun, 2023 @ 8:17pm 
Oh, let me take a look.
Finger Jam  [developer] 9 Jun, 2023 @ 8:41pm 
Originally posted by glockiii:
Originally posted by Finger Jam:
Just checked it, it is correct. Try deleting the mod and resubscribe to it.
I did, still the wrong one for the custom sign https://imgur.com/L7NQrdr
Fixed.
Clockwork 9 Jun, 2023 @ 8:44pm 
Originally posted by Finger Jam:
Originally posted by glockiii:
I did, still the wrong one for the custom sign https://imgur.com/L7NQrdr
Fixed.
Thx youre the best
Gian88VR 12 Jun, 2023 @ 12:38am 
Hello, there are too many obstacles on the roads and the AI ​​is too stupid to avoid them... Also the bridge is not detected by the AI.
Beautiful map, congratulations
Finger Jam  [developer] 13 Jun, 2023 @ 4:01pm 
Originally posted by Gian88VR:
Hello, there are too many obstacles on the roads and the AI ​​is too stupid to avoid them... Also the bridge is not detected by the AI.
Beautiful map, congratulations
AI does not recognize bridge, it is an A3 thing. As for obstacles, do you mean in the objective areas?
Gian88VR 15 Jun, 2023 @ 12:03am 
The obstacles near the checkpoints along the main road
Gian88VR 17 Jun, 2023 @ 3:26am 
Great job, if you can reduce the slopes of the roads especially the one that crosses OBJECTIVE FOXTROT it would be perfect. Thanks so much for the great map!!!
Cat Harsis 19 Jun, 2023 @ 12:36am 
It's possible to get stuck on the rocks outside the southern wall of Objective Bravo, also in the containers left of the south entrance. I didn't people get in, but we had people stuck in both last night.
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