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Good one 😜 I am actually debating this. I made them that way for accuracy but if more people suggest it then I'll change.
Also you could look into this mod https://steamproxy.net/sharedfiles/filedetails/?id=2980294462, and make it more realistic by measuring how fast the car is actually moving, since no way it's moving at 200km/h at full speed, more like 50 xD
It is actually moving that fast, according to the game's own logic determines speed.
I mean, if according to that mods description 1 tile = 1m, then by taking a straight road of 1000 tiles (for example 1267x,583x to 1267x,483x), marking the start and stop points, and driving through them at certain speed set with a cruise control, you could count with a stopwatch how long it took to pass that 1k tiles, then count the real speed the car had, and base the car clock values off that, to make it actually accurate. Not that it even matters since the current values are looking good, just an idea.
Konijima was talking in the PZ discord yesterday about how their mod's calculation is innacurate 😅
think it would be interesting to come across a car that is read in metric, possibly indicating an old Canadian spec car that made its way into the states
Can do! Expect it next update.
one with KPH as the bigger numbers with little MPH
and one with bigger MPH and smaller KPH under
would help play with people inside US
i got buddy that struggles to tell the speed in kph..
but on my car IRL i see smaller MPH on the inside half circle while bigger KPH on the ouside