Barotrauma

Barotrauma

THG Armory - 'Vanilla' Armor Pack
caninmyham  [developer] 27 Apr, 2023 @ 8:24am
Suggestions
Post your suggestions here! No promises, though.
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Showing 1-15 of 15 comments
ALE199 29 Apr, 2023 @ 4:27am 
this is more for the diving suit pack (but if it is just two suits I think it's best to merge it into the Armor pack personally) can we have or is it possible to have those 18th century diving suits and make it so that you never swim you act as if you were still on land (or outside of water rather) this means that in wreck exploration you can easilly walk around but if you decide to use it in open waters you might sink to the abyss and die
ALE199 29 Apr, 2023 @ 4:28am 
those ones but depending on the games limitations it might not be possible, unless you could trick the game to think you aren't in water AND give you the pressure status but I don't think that is a thing
Last edited by ALE199; 29 Apr, 2023 @ 4:29am
Rollye 29 Apr, 2023 @ 5:25am 
Hello man! I truly love this mod, however I wanted to ask if you could accept a little request from me. I've been trying to delete absolutely everything BUT the lynx exosuit, assault shield,Skid Lid and the Rhino Heavy Assault Suit inside the game files for about 3 hours, however I've been unsuccessful in doing so. Could you make a separate mod that only adds the ones I mentioned or give me a tutorial on how to do it myself? I would greatly appreciate it :)
caninmyham  [developer] 29 Apr, 2023 @ 8:18am 
Originally posted by Rollye:
Hello man! I truly love this mod, however I wanted to ask if you could accept a little request from me. I've been trying to delete absolutely everything BUT the lynx exosuit, assault shield,Skid Lid and the Rhino Heavy Assault Suit inside the game files for about 3 hours, however I've been unsuccessful in doing so. Could you make a separate mod that only adds the ones I mentioned or give me a tutorial on how to do it myself? I would greatly appreciate it :)

Pretty easy to do it yourself honestly, you just need to go to C:\Program Files (x86)\Steam\steamapps\workshop\content\602960\[INSERTNUMBEROFMYMODHEREIDKWHATITBE] then within whatever random number file my mod is, open up the file called "armor_thog" with a program like notepad++ (regular notepad would theoretically work but it's a lot more difficult to navigate) then simply delete the entire <item> to </item> of whatever assets you wish to remove.
Rollye 29 Apr, 2023 @ 8:30am 
Originally posted by caninmyham:
Originally posted by Rollye:
Hello man! I truly love this mod, however I wanted to ask if you could accept a little request from me. I've been trying to delete absolutely everything BUT the lynx exosuit, assault shield,Skid Lid and the Rhino Heavy Assault Suit inside the game files for about 3 hours, however I've been unsuccessful in doing so. Could you make a separate mod that only adds the ones I mentioned or give me a tutorial on how to do it myself? I would greatly appreciate it :)

Pretty easy to do it yourself honestly, you just need to go to C:\Program Files (x86)\Steam\steamapps\workshop\content\602960\[INSERTNUMBEROFMYMODHEREIDKWHATITBE] then within whatever random number file my mod is, open up the file called "armor_thog" with a program like notepad++ (regular notepad would theoretically work but it's a lot more difficult to navigate) then simply delete the entire <item> to </item> of whatever assets you wish to remove.

I tried doing that already but when I open the server it kicks me out and an error emerges in the debug console, and when I look in the mod list on the main menu the name of the mod appears in red and I can't activate it back.
Last edited by Rollye; 29 Apr, 2023 @ 8:32am
Rollye 29 Apr, 2023 @ 2:17pm 
Originally posted by Rollye:
Originally posted by caninmyham:

Pretty easy to do it yourself honestly, you just need to go to C:\Program Files (x86)\Steam\steamapps\workshop\content\602960\[INSERTNUMBEROFMYMODHEREIDKWHATITBE] then within whatever random number file my mod is, open up the file called "armor_thog" with a program like notepad++ (regular notepad would theoretically work but it's a lot more difficult to navigate) then simply delete the entire <item> to </item> of whatever assets you wish to remove.

I tried doing that already but when I open the server it kicks me out and an error emerges in the debug console, and when I look in the mod list on the main menu the name of the mod appears in red and I can't activate it back.

NEVER MIND, I finally did it! Just had to change the values and then make a mod with my variations (dont worry, the mod is hidden). Thanks again for making this mod, really nice.
Shō 2 May, 2023 @ 11:09am 
Anythought on diving suits?
kingmagma111 24 May, 2023 @ 8:32am 
I haven’t seen much activity on these mods, hoping you’re getting a much needed break. That being said, I’d like to suggest some additional alternatives to the tool belt. The Alicebag is wonderful, but I was thinking about some potential smaller alternatives. Something that doesn’t inhibit your movement like the alicebag, and still has the same additional weapon slot, but has limited storage capacity. Like, potentially less than the vanilla tool belt. Thanks!
Jimrambit 9 Jun, 2023 @ 5:10pm 
Ancient Alien Armor
Dinglepop Pingle 8 Jul, 2023 @ 8:48pm 
May just be me but the Rhino suit doesn't seem protective enough to justify the extreme slowdown
kingmagma111 18 Sep, 2023 @ 9:31pm 
Hey, I think its worth noting that I think your mods are awesome and quite in line with vanilla texture and lore, me and my crew have forsook them for other mods that not only add new weapons, but also create more challenge. Me and my friends are quite experienced and would appreciate more of a challenge rather than just more (albeit now tastefully specialized) weapons.
Would you consider overriding bandits and having them spawn with some of these weapons? Maybe upping bandit accuracy or increase their numbers, or something? It would be awesome to have the same challenges other mods provide but with your unique and well designed items. Thanks!
caninmyham  [developer] 18 Sep, 2023 @ 10:31pm 
Originally posted by kingmagma111:
Hey, I think its worth noting that I think your mods are awesome and quite in line with vanilla texture and lore, me and my crew have forsook them for other mods that not only add new weapons, but also create more challenge. Me and my friends are quite experienced and would appreciate more of a challenge rather than just more (albeit now tastefully specialized) weapons.
Would you consider overriding bandits and having them spawn with some of these weapons? Maybe upping bandit accuracy or increase their numbers, or something? It would be awesome to have the same challenges other mods provide but with your unique and well designed items. Thanks!
Sure, I like this idea. It was honestly something I had intended from the get-go, but i got rather violently sidetracked over time. It should be easy to put together an override, i'll likely get an update out for this tomorrow.

Expect the commonality of Autopistols to be deeply reflected Soon™ - an armed society is a polite society!
Last edited by caninmyham; 18 Sep, 2023 @ 10:32pm
this mod compatible with combat overhaul legacy?
caninmyham  [developer] 22 Sep, 2023 @ 8:33am 
Originally posted by Carbone Barbarossa:
this mod compatible with combat overhaul legacy?
Probably? I don't know, i don't play with mods that aren't mine but i think that's mostly an item addition mod
Not really a suggestion though
Last edited by caninmyham; 22 Sep, 2023 @ 8:33am
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