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And TITAN Thruster has output 32MN (Mega Newtons, its 32 000 000 Newtons).
You gave us values like 32KN. There is no KN unit. Maybe kN, which is kilo Newtons (32kN = 32 000 N).
Another value you typed is MW. Mega Watts... as thruster output...
Anyway. Maths (using maneuvering values, because mod's creator gave us them, not max ones):
Large Ship Large Thruster (LSLT)
Titan Thruster (TT)
LSLT - 1.21 MN output, requires 6.72 MW
TT - ~32 MN output, requires 300 MW
TT output = ~26,4 LSLTs
TT power drain = ~44,64 LSLTs
So it simply drains twice as much power, as would LSLTs of the same thrust power.
You brought nice numbers on building materials already so I won't rewrite it.
Anyway. You have ONE thruster, awesome in look, NOT EXPENSIVE to build, saving you A LOT of visuality on your ship (one slightly bigger thruster with big nice glow, instead of 26 same looking boring vanilla ones? of course it's better). But as it has a lot of advantages, there MUST be a disadvantage. And disadvantage here is forcing you to build 3 reactors dedicated to power up this thruster.
Get reactor's needed materials and add them to building cost of titan engine. Now you will see, that for nicely shaped thruster you have to pay a big price.
And it is worth it. IMO Titan Thruster is very well balanced into game and LOOKS AWESOME.
Also there is a lot sayings that it gives up LESSER thrust that it should, but then, our velocity currently is anyway restricted to laughable 107 m/s, so is there really a point to increase thrust output even higher? It already can be installed onto medium-sized ships and push them to max speed really quickly. By giving it a three reactors requisid I tried to force it be reasonable on only HUGE ships, twice as large as default red ship - minimum.
At the same time, maybe I should change requiremenst for engine building towards increasing them, if it is really sums up to roughly only 3 large thrusters in most of the components which feels like wrong to me. What do you guys think?
As I said. I find it really well balanced (while putting aside buildint cost). I see no need for Thrust nerf or power drain increase.
Well, you have to consider that real cost of this thruster is 3 Large Thrusters + 3 Large Reactors ;)
But yeah, could be something like 10 Thrusters + 3 Reactors IMHO.
3 thusters = 36 solid blocks + 12 partial for the exhausts. So roughly 48.
Titan's central structure is 3x3x20 = 180, id estimate the surrounding mass to be around 80.
So thats 48 to 260. Your talking 5x the Volume/Mass of 3 Large Thruster's id say.
Id probably look at the values of:
- 3 large thrusters, Thats 90,000kg (i added up the total components weight)
*for the titan id add some motors too. No way that doesnt have somthing spinning inside. :D
- 1 titan = 3000 thrusters, 100 large tubes, 280 computers, 700 c.components, 1900 plate
Even thats only 167,596kg (2x)
Its just such a hugh Engine!!
I think the build values of 2x would be for somthing.. half the size.
Id make another smaller one about this size.
I think for Realism sake youd have to make it literally need 5x the materials to build. And hell yes it would need 3 reactors. BUT i would make it give out anything from 10-20 times the thrust of a single large thruster.
Your choice really, supost the best question is this.
"Who made it?"
Because given its size, if that thruster doesnt have some hugh output i would compare it to the first steam roler engines. Heavy, Slow and not very efficent.
So id decide on New and Cheap. Very un-efficient engine cobled together by a mad engineer.
Or very expensive but so so worth building you cant help but make one.
I dont want it to be stupidly expnsive to build but realistically 5x the materials. for the mass its taking up. i want 5 of these on my survival ship. But even at 5x 3LrgThruster its still a vast amount cheaper than building 26 individual ones.
A larger engine can be made to have a more efficient output that somthing smaller. But given these thrusters are still most likely based on IonThrusters you would still need the extra electrical input. Especially to jump start it.
It's equal to about 26 Large Thrusters. Check my first post here.
I edited my previous post a little. Was confusing even to me.
This means that Forien's numbers are the correct ones, so the TITAN thruster has equivalent thrust of 26.4 large thrusters. It also means that this thruster pull the equivalent power of 44.6 large thrusters. This works out to a ratio of 1:1.7(LT thrust:LT power use).
I however, feel that the power use is still too high. A ratio of 1:1.5 would be better allowing extremely large ships to have more than 1 or 2 with out having half the ship be devoted to reactors. As a real-world example, I have an unfinished ship that is about 400million kg and 2 Titans plus 70-90 large thrusters will not cut it when it is at its completed mass of somewhere around 800-900 million kg. As it is(2 titans inc), forward movement overloads my 12 large reactors, I feel that this is too much.
Also, a damage distance of 40 blocks (100m), literally a full football field of death and destruction, seems excessive. While I feel that it should have a large damage distance, reducing it to about 20 blocks (50m) might be a bit more realistic.
TL;DR I feel that the cost of a smaller package is not worth the 1.7x power use, and that a 1.5x power use would be much better. Also the flame might be a bit too long.
~Yogg
p.s. @Darth Biomech: your mods are great keep up the good work!
This. :)
I have ship just slightly bigger (I'm not giving mass or anything, because I haven't finished it) than basic Red ship powered with 8 Titans as forward engines, 12 LTs as backward engines and multiple small thrusters as maneuvering top/down/left/right. And I don't feel like "oh my god, where should I put these 1,000,000 reactors?". To be honest, Gyroscopes take A LOT more space than reactors in my case. And I'm not able to turn well even using arrows.
Yeah, so what? It's a feature, mod creator pointed that in mod description. Titan needs 3 Large Reactors.