VTOL VR

VTOL VR

Ace Combat 04 Campaign
 This topic has been pinned, so it's probably important
Chasaroonie™  [developer] 12 Mar, 2023 @ 12:53pm
Feedback section, go!
Feel free to post here or on the VTOL Official Discord about any feedback and suggestions!
< >
Showing 1-15 of 19 comments
Keyes 8 Apr, 2023 @ 12:11am 
This was legit. Managed to get a full public lobby for the whole thing and loved it. I hope to see more!

Feedback below:
-Cutscenes were a hilarious addition.

-Pulling the briefs from the game was a good touch.

-I really liked how you reigned in the infinite ammo after the tutorial missions, but it would have been frustrating to get all the targets without a full-ish lobby. That limitation made a very good reason to bring the hydra pods though, which is a weapon I don't usually have a reason to touch.

-The timer's might be a little tight since you can't tell what actually needs to be destroyed to complete the mission the way you can in Ace Combat. We didn't fail due to the timer, though it might have been rough with fewer players

-It would have been cool to have a custom voice line for ATC, just to call the player Mobius 1

-I know some people hate it, but I would have liked to have the level music on loop in VTOL (there's even a functional volume knob for it). I ended up listening to the music on YouTube though, so no biggie.
Chasaroonie™  [developer] 8 Apr, 2023 @ 12:19pm 
Originally posted by Keyes:
-The timer's might be a little tight since you can't tell what actually needs to be destroyed to complete the mission the way you can in Ace Combat. We didn't fail due to the timer, though it might have been rough with fewer players
You can keep track of the score in the MFD under GAME > PLAYERS
Originally posted by Keyes:
-I know some people hate it, but I would have liked to have the level music on loop in VTOL (there's even a functional volume knob for it). I ended up listening to the music on YouTube though, so no biggie.
The music does loop. I pull the tracks from YouTube and since some of the tracks fade rather than loop, I have to do two separate BGMs and have the looping part loop and sometimes that second part doesn't play. In-game BGM can glitch out for whatever reason.

I appreciate the feedback!

edit: Missions 5 and 6 should also have waypoints you can set under OBJ
Last edited by Chasaroonie™; 8 Apr, 2023 @ 12:36pm
Keyes 8 Apr, 2023 @ 12:21pm 
Originally posted by Chasaroonie™:
Originally posted by Keyes:
-The timer's might be a little tight since you can't tell what actually needs to be destroyed to complete the mission the way you can in Ace Combat. We didn't fail due to the timer, though it might have been rough with fewer players
You can keep track of the score in the MFD under GAME > PLAYERS
Originally posted by Keyes:
-I know some people hate it, but I would have liked to have the level music on loop in VTOL (there's even a functional volume knob for it). I ended up listening to the music on YouTube though, so no biggie.
The music does loop. I pull the tracks from YouTube and since some of the tracks fade rather than loop, I have to do two separate BGMs and have the looping part loop and sometimes that second part doesn't play. In-game BGM can glitch out for whatever reason.

I appreciate the feedback!
Oh, sick. I'll keep that in mind when I run it again. Thanks!
Revolver Ocelot 10 May, 2023 @ 3:38pm 
Mission 08 is impossible. You spawn too close to gain speed or set up, and the enemy closes too fast to your spawn point so you repeatedly die. Haven't tried any of the others yet but I'm seriously hoping the rest are better.
Revolver Ocelot 10 May, 2023 @ 3:42pm 
Yeah its the same for all these missions dude this is literally unplayable.
Keyes 28 May, 2023 @ 8:38pm 
Mission 8 was sick. I always run these with public lobbies, with 4 people it was good and chaotic, just like the original game. My gripe with the latest runthrough is the same as Galm above, spawn (or respawn) points rarely give you time to set up unless you already know whats ahead. At the power plant mission for example, you respawn just outside AAA range. If you're in the 26 you need to: lower your visor, open your weapons safety switch and toggle it, then turn on your primary sensor for whatever you're going to shoot the AAA or whatever with. Doable, yes. But you probably die on your first respawn before you realize the danger you're in.

Looking forward to more!
Chasaroonie™  [developer] 29 May, 2023 @ 9:45pm 
Originally posted by Keyes:
Mission 8 was sick. I always run these with public lobbies, with 4 people it was good and chaotic, just like the original game. My gripe with the latest runthrough is the same as Galm above, spawn (or respawn) points rarely give you time to set up unless you already know whats ahead. At the power plant mission for example, you respawn just outside AAA range. If you're in the 26 you need to: lower your visor, open your weapons safety switch and toggle it, then turn on your primary sensor for whatever you're going to shoot the AAA or whatever with. Doable, yes. But you probably die on your first respawn before you realize the danger you're in.

Looking forward to more!


Originally posted by Galm:
Mission 08 is impossible. You spawn too close to gain speed or set up, and the enemy closes too fast to your spawn point so you repeatedly die. Haven't tried any of the others yet but I'm seriously hoping the rest are better.

Thank you guys for the feedback and I appreciate your patience. This seems to me a major gripe with most of the missions. I have player-based enemy spawns (x number of fighters spawn with x amount of players) for missions 5-7 and have not retroactively done it for the others. Some major changes are in order.
Revolver Ocelot 30 May, 2023 @ 11:34am 
Originally posted by Chasaroonie™:

Thank you guys for the feedback and I appreciate your patience. This seems to me a major gripe with most of the missions. I have player-based enemy spawns (x number of fighters spawn with x amount of players) for missions 5-7 and have not retroactively done it for the others. Some major changes are in order.

That's awesome to hear! For what it's worth I love the maps and detail therein and am excited to hear about the changes
Paxispaxingyou 31 May, 2023 @ 11:40am 
Awesome campaign but I do have 2 requests, when spawning in could you turn on more systems like the visor, master arm, nav, and radar, usually you don't have time to do all of this when spawning into combat and it would make the whole experience smoother and on level 3 the spawn is really far from the objective and causes a lot of frustration when dying to the sams and It would be helpful if it got moved closer so less people leave the game on mission 3.
Chasaroonie™  [developer] 31 May, 2023 @ 8:38pm 
Originally posted by Paxispaxingyou:
Awesome campaign but I do have 2 requests, when spawning in could you turn on more systems like the visor, master arm, nav, and radar, usually you don't have time to do all of this when spawning into combat and it would make the whole experience smoother and on level 3 the spawn is really far from the objective and causes a lot of frustration when dying to the sams and It would be helpful if it got moved closer so less people leave the game on mission 3.
Unfortunately, this is how the base game works. Nowhere in the editor allows mission makers to do change what systems are on; the best we have is APFlightReady. The best I can do is move spawns back a bit to give players time to set up or despawn enemies when no-one's alive
Paxispaxingyou 16 Jul, 2023 @ 8:12pm 
Operation bunker shot might be broken, I ran it with 5 or so people twice and I felt we did a good job but we failed both times, and I have 2 Ideas as too why, first I feel 8 minutes is not enough time to destroy all 3 beaches and Im not sure if thats a bug or a feature but should be extended, and second, the win condition isnt very clear, I wasnt sure what too shoot (everything, just the bunkers, or a certain amout of points) also this isnt as major but the pictures dont show up in the mission brief for bunker shot. other than that though campaign is pretty great
Chasaroonie™  [developer] 18 Jul, 2023 @ 7:27pm 
Originally posted by Paxispaxingyou:
Operation bunker shot might be broken, I ran it with 5 or so people twice and I felt we did a good job but we failed both times, and I have 2 Ideas as too why, first I feel 8 minutes is not enough time to destroy all 3 beaches and Im not sure if thats a bug or a feature but should be extended, and second, the win condition isnt very clear, I wasnt sure what too shoot (everything, just the bunkers, or a certain amout of points) also this isnt as major but the pictures dont show up in the mission brief for bunker shot. other than that though campaign is pretty great
Whoopsie daisy, I forgor to add a spawning action for the strike aircraft
Paxispaxingyou 11 Aug, 2023 @ 11:01am 
The Escort mission might be bugged, after I beat the 2nd wave of fighters no others spawn and the airliners just keep flying even after they have reached a point that probably should have ended the mission
Chasaroonie™  [developer] 11 Aug, 2023 @ 4:13pm 
Uh oh. I might know why. I added some more fighters to each wave and must've forgor to set then to spawn. Will look into it in a bit
Chasaroonie™  [developer] 11 Aug, 2023 @ 9:29pm 
Originally posted by Paxispaxingyou:
The Escort mission might be bugged, after I beat the 2nd wave of fighters no others spawn and the airliners just keep flying even after they have reached a point that probably should have ended the mission
Fixed.
< >
Showing 1-15 of 19 comments
Per page: 1530 50