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Feedback below:
-Cutscenes were a hilarious addition.
-Pulling the briefs from the game was a good touch.
-I really liked how you reigned in the infinite ammo after the tutorial missions, but it would have been frustrating to get all the targets without a full-ish lobby. That limitation made a very good reason to bring the hydra pods though, which is a weapon I don't usually have a reason to touch.
-The timer's might be a little tight since you can't tell what actually needs to be destroyed to complete the mission the way you can in Ace Combat. We didn't fail due to the timer, though it might have been rough with fewer players
-It would have been cool to have a custom voice line for ATC, just to call the player Mobius 1
-I know some people hate it, but I would have liked to have the level music on loop in VTOL (there's even a functional volume knob for it). I ended up listening to the music on YouTube though, so no biggie.
The music does loop. I pull the tracks from YouTube and since some of the tracks fade rather than loop, I have to do two separate BGMs and have the looping part loop and sometimes that second part doesn't play. In-game BGM can glitch out for whatever reason.
I appreciate the feedback!
edit: Missions 5 and 6 should also have waypoints you can set under OBJ
Looking forward to more!
Thank you guys for the feedback and I appreciate your patience. This seems to me a major gripe with most of the missions. I have player-based enemy spawns (x number of fighters spawn with x amount of players) for missions 5-7 and have not retroactively done it for the others. Some major changes are in order.
That's awesome to hear! For what it's worth I love the maps and detail therein and am excited to hear about the changes