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And how will the "Loadout" work ? an ingame parameter ? or will you have to make a content and modify a LUA ?
But wouldn't it be easier to modify directly the bodygroups ?
I wish but having it switch with body groups is a pain to code in when there Dynamic Entities that need to spawn in (the AA and AT missiles) plus depending on what hard point it is since every helicopter plyon is different it would take up more time for me to figure out how to make it change Ammo/weapon, who gets that weapon, ect. until there an Update to make loadout easier to do im just stuck doing it prebuilds for now.