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Rapporter et problem med oversettelse
[00:16:26.512] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer[T](T baseInstance)
at ContinentOfJourney.Items.Accessories.SungsHeartWingSlot.IsEnabled()
at Terraria.ModLoader.AccessorySlotLoader.ModdedIsItemSlotUnlockedAndUsable(Int32 index, Player player)
at Terraria.ModLoader.Default.ModAccessorySlotPlayer.UpdateVisibleVanityAccessories()
at Terraria.ModLoader.PlayerLoader.UpdateVisibleVanityAccessories(Player player)
at Terraria.Player.UpdateVisibleAccessories()
at Terraria.Player.PlayerFrame()
at Terraria.GameContent.UI.Elements.UICharacter..ctor(Player player, Boolean animated, Boolean hasBackPanel, Single characterScale, Boolean useAClone)
at Terraria.GameContent.UI.Elements.UICharacterListItem..ctor(PlayerFileData data, Int32 snapPointIndex)
at Terraria.GameContent.UI.States.UICharacterSelect.UpdatePlayersList()
at Terraria.GameContent.UI.States.UICharacterSelect.UpdateFavoritesCache()
at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at ParticleLibrary.Core.DrawHooks.Draw_OnMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.Core.DrawHooks::Draw_OnMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at ParticleLibrary.ParticleManager.DrawParticlesBeforeAndAfterMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.ParticleManager::DrawParticlesBeforeAndAfterMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()
[00:16:30.539] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer[T](T baseInstance)
at ContinentOfJourney.Items.Accessories.SungsHeartWingSlot.IsEnabled()
at Terraria.ModLoader.Default.ModAccessorySlotPlayer.UpdateVisibleAccessories()
at Terraria.ModLoader.PlayerLoader.UpdateVisibleAccessories(Player player)
at Terraria.Player.UpdateVisibleAccessories()
at Terraria.Player.PlayerFrame()
at Terraria.GameContent.UI.Elements.UICharacter..ctor(Player player, Boolean animated, Boolean hasBackPanel, Single characterScale, Boolean useAClone)
at Terraria.GameContent.UI.Elements.UICharacterListItem..ctor(PlayerFileData data, Int32 snapPointIndex)
at Terraria.GameContent.UI.States.UICharacterSelect.UpdatePlayersList()
at Terraria.GameContent.UI.States.UICharacterSelect.OnActivate()
at Terraria.UI.UIElement.Activate()
at Terraria.UI.UserInterface.SetState(UIState state)
at Terraria.Main.OpenCharacterSelectUI()
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at ParticleLibrary.Core.DrawHooks.Draw_OnMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.Core.DrawHooks::Draw_OnMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at ParticleLibrary.ParticleManager.DrawParticlesBeforeAndAfterMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.ParticleManager::DrawParticlesBeforeAndAfterMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()
[00:16:30.541] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer[T](T baseInstance)
at ContinentOfJourney.Items.Accessories.SungsHeartWingSlot.IsEnabled()
at Terraria.ModLoader.Default.ModAccessorySlotPlayer.UpdateVisibleVanityAccessories()
at Terraria.ModLoader.PlayerLoader.UpdateVisibleVanityAccessories(Player player)
at Terraria.Player.UpdateVisibleAccessories()
at Terraria.Player.PlayerFrame()
at Terraria.GameContent.UI.Elements.UICharacter..ctor(Player player, Boolean animated, Boolean hasBackPanel, Single characterScale, Boolean useAClone)
at Terraria.GameContent.UI.Elements.UICharacterListItem..ctor(PlayerFileData data, Int32 snapPointIndex)
at Terraria.GameContent.UI.States.UICharacterSelect.UpdatePlayersList()
at Terraria.GameContent.UI.States.UICharacterSelect.OnActivate()
at Terraria.UI.UIElement.Activate()
at Terraria.UI.UserInterface.SetState(UIState state)
at Terraria.Main.OpenCharacterSelectUI()
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at ParticleLibrary.Core.DrawHooks.Draw_OnMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.Core.DrawHooks::Draw_OnMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at ParticleLibrary.ParticleManager.DrawParticlesBeforeAndAfterMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.ParticleManager::DrawParticlesBeforeAndAfterMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()
[00:16:30.548] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer[T](T baseInstance)
at ContinentOfJourney.Items.Accessories.SungsHeartWingSlot.IsEnabled()
at Terraria.ModLoader.Default.ModAccessorySlotPlayer.UpdateVisibleAccessories()
at Terraria.ModLoader.PlayerLoader.UpdateVisibleAccessories(Player player)
at Terraria.Player.UpdateVisibleAccessories()
at Terraria.Player.PlayerFrame()
at Terraria.GameContent.UI.Elements.UICharacter..ctor(Player player, Boolean animated, Boolean hasBackPanel, Single characterScale, Boolean useAClone)
at Terraria.GameContent.UI.Elements.UICharacterListItem..ctor(PlayerFileData data, Int32 snapPointIndex)
at Terraria.GameContent.UI.States.UICharacterSelect.UpdatePlayersList()
at Terraria.GameContent.UI.States.UICharacterSelect.UpdateFavoritesCache()
at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at ParticleLibrary.Core.DrawHooks.Draw_OnMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.Core.DrawHooks::Draw_OnMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at ParticleLibrary.ParticleManager.DrawParticlesBeforeAndAfterMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.ParticleManager::DrawParticlesBeforeAndAfterMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()
[00:16:30.550] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer[T](T baseInstance)
at ContinentOfJourney.Items.Accessories.SungsHeartWingSlot.IsEnabled()
at Terraria.ModLoader.Default.ModAccessorySlotPlayer.UpdateVisibleVanityAccessories()
at Terraria.ModLoader.PlayerLoader.UpdateVisibleVanityAccessories(Player player)
at Terraria.Player.UpdateVisibleAccessories()
at Terraria.Player.PlayerFrame()
at Terraria.GameContent.UI.Elements.UICharacter..ctor(Player player, Boolean animated, Boolean hasBackPanel, Single characterScale, Boolean useAClone)
at Terraria.GameContent.UI.Elements.UICharacterListItem..ctor(PlayerFileData data, Int32 snapPointIndex)
at Terraria.GameContent.UI.States.UICharacterSelect.UpdatePlayersList()
at Terraria.GameContent.UI.States.UICharacterSelect.UpdateFavoritesCache()
at Terraria.GameContent.UI.States.UICharacterSelect.Draw(SpriteBatch spriteBatch)
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at ParticleLibrary.Core.DrawHooks.Draw_OnMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.Core.DrawHooks::Draw_OnMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at ParticleLibrary.ParticleManager.DrawParticlesBeforeAndAfterMainMenu(orig_DrawMenu orig, Main self, GameTime gameTime)
at Hook<System.Void ParticleLibrary.ParticleManager::DrawParticlesBeforeAndAfterMainMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.RunLoop()
at Microsoft.Xna.Framework.Game.Run()
at Terraria.Program.RunGame()
at Terraria.Program.LaunchGame_(Boolean isServer)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
at Terraria.MonoLaunch.Main_End(String[] args)
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1()