XCOM 2
Amalgamation: Pistoleer Primary Specialization
 This topic has been pinned, so it's probably important
XpanD  [developer] 9 Feb, 2023 @ 10:03am
Spec abilities
Squaddie:
  • Lucky Day grants random aim/crit% bonuses at the start of battle, up to +12%.
Corporal, sergeant:
  • Saboteur lets standard shots do 50% more damage to environmental objects.
  • Devil's Luck grants immunity against the first shot that hits you each mission.
  • Put 'Em Down grants +15% aim on stunned/disoriented/dazed/panicked foes.
Lieutenant:
  • Snake Blood increases dodge by +20 and grants poison immunity.
  • Eat This grants +20 aim and +20% crit against directly-adjacent targets. Drops by ~3.5% for every tile between you and the target, with no bonus >6 tiles.
Captain:
  • Big Forty-Five fires an explosive 2-ammo shot with ~+120% damage, also boosting shred and pierce by the same amount. 2 turn cooldown, requires a full two action points.
Major, colonel:
  • Spiteful Sidearm significantly increases damage as your health drops. 4 turn cooldown. No boost at full health, ~2.4x at 1HP.
  • Magnum ups pistol damage by 1 and accuracy by 10%. Applied twice when dual-wielding!
  • Good Eye prevents grazes, ensuring all actual hits hit for full damage.
  • Shoot Out fires up to 6 shots at random foes, shooting each enemy up to 2 times. 5 turn cooldown, needs up to 6 ammo. (ammo preview is a bit off)
Brigadier:
  • Quick Forty-Five makes it so Big Forty-Five no longer ends the turn. This is deceptively powerful, essentially letting you fire twice every two turns.
Last edited by XpanD; 9 Feb, 2023 @ 3:03pm